Why doesn't mesa allocate buffers in the same way for those chips, then?
Do you have any documentation about this?On Thu, Sep 11, 2014 at 12:37 AM, Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> wrote:
On Wed, Sep 10, 2014 at 02:09:07PM -0700, Keith Packard wrote:
> [PATCH 2/2] Correct BO allocation alignment
>
> This patch makes UXA and Mesa agree about how buffers are allocated
> for images. Without this, UXA was requiring larger padding, which
> meant that converting some textures into pixmaps using DRI3 would
> fail.
That extra alignment is due to gen2 and early gen3 (if
(!intel->has_relaxed_fencing) covers them).
-Chris
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Chris Wilson, Intel Open Source Technology Centre
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