On Thu, Jul 24, 2014 at 05:04:48PM +0100, Thomas Daniel wrote: > +/** > + * intel_lr_context_render_state_init() - render state init for Execlists > + * @ring: Engine Command Streamer. > + * @ctx: Context to initialize. > + * > + * A.K.A. null-context, A.K.A. golden-context. In a word, the render engine > + * contexts require to always have a valid 3d pipeline state. As this is > + * achieved with the submission of a batchbuffer, we require an alternative > + * entry point to the legacy ringbuffer submission one (i915_gem_render_state_init). > + * > + * Return: non-zero if the initialization failed. > + */ I've dropped this hunk here since that part isn't merged yet. -Daniel -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx