On 6/11/2014 10:26 PM, Ville Syrjälä wrote:
On Fri, Jun 06, 2014 at 08:03:20AM -0700, Jesse Barnes wrote:
On Fri, 6 Jun 2014 11:29:24 +0300
Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> wrote:
On Thu, Jun 05, 2014 at 01:49:34PM -0700, Jesse Barnes wrote:
This may take awhile (~10ms), and we don't need to make noise about it.
References: https://bugs.freedesktop.org/show_bug.cgi?id=75244
Tested-by: huax.lu@xxxxxxxxx
Signed-off-by: Jesse Barnes <jbarnes@xxxxxxxxxxxxxxxx>
---
drivers/gpu/drm/i915/intel_pm.c | 4 ----
1 file changed, 4 deletions(-)
diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
index ee27d74..4eebfd8 100644
--- a/drivers/gpu/drm/i915/intel_pm.c
+++ b/drivers/gpu/drm/i915/intel_pm.c
@@ -3227,10 +3227,6 @@ static void vlv_set_rps_idle(struct drm_i915_private *dev_priv)
vlv_punit_write(dev_priv, PUNIT_REG_GPU_FREQ_REQ,
dev_priv->rps.min_freq_softlimit);
- if (wait_for(((vlv_punit_read(dev_priv, PUNIT_REG_GPU_FREQ_STS))
- & GENFREQSTATUS) == 0, 5))
- DRM_ERROR("timed out waiting for Punit\n");
-
As I recall the entire point of this was to make sure the frequency
really drops before we allow turning off the clock. I'm not sure if we
can trust that the frequency (and more importantly the voltage) will
drop if we allow turning off the clock before the transition is
complete.
well, we may need to increase the timeout then... let's see if that
helps with the bug.
FYI I played around with my BYT a bit and it doesn't appear to require
this "force gfx clock on" part of the workaround.
I was polling VLV_GTLC_SURVIVABILITY_REG and VLV_GTLC_PW_STATUS to make
sure both render and media wells and the gfx clock remain off, and I
was also monitoring vnn via svid. While that was going on I just rewrote
PUNIT_REG_GPU_FREQ_REQ to make Punit change the frequency, and sure
enough it did, and svid showed me that vnn had also changed. So it
appears there's no need to have the gfx clock on to change its frequency
on this BYT.
I wonder if this part of the workaround was only needed on older parts.
Deepak, any ideas?
Yes ville, this was added initial for older parts and force gfx clock
was part of the workaround.
We have not verified this on newer parts. Let me check with hw guys to
see if workaround still exits and when this was fixed.
Thanks
Deepak
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