On Mon, May 19, 2014 at 04:08:09PM +0530, Arun Murthy wrote: > > Add a mechanism by which we can evade the leading edge of vblank. This > > guarantees that no two sprite register writes will straddle on either > > side of the vblank start, and that means all the writes will be latched > > together in one atomic operation. > > > Here only one sprite update followed by the primary enable/disable can be > achieved atomically. But I feel update of all planes are to be considered, i.e > update of planes per pipe basis to achieve atomicity. That's the final goal. This patch introduces the mechanism by which we can eventually implement the full atomic update. -- Ville Syrjälä Intel OTC _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx