Re: [PATCH 1/2] drm/i915: add render state initialization

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On Wed, May 14, 2014 at 05:37:39PM +0100, Damien Lespiau wrote:
> On Wed, May 14, 2014 at 05:02:16PM +0300, Mika Kuoppala wrote:
> > HW guys say that it is not a cool idea to let device
> > go into rc6 without proper 3d pipeline state.
> > 
> > For each new uninitialized context, generate a
> > valid null render state to be run on context
> > creation.
> > 
> > This patch introduces a skeleton with empty states.
> > 
> > v2: - No need to vmap (Chris Wilson)
> >     - use .c files for state (Daniel Vetter)
> >     - no need to flush as i915_add_request does it
> >     - remove parameter for batch alloc size
> >     - don't wait for the init (Ben Widawsky)
> > 
> > v3: - move to cpu/gpu (Chris Wilson)
> > 
> > Tested-by: Kristen Carlson Accardi <kristen@xxxxxxxxxxxxxxx> (v1)
> > Tested-by: Oscar Mateo <oscar.mateo@xxxxxxxxx>
> > Acked-by: Damien Lespiau <damien.lespiau@xxxxxxxxx>
> 
> This one can be upgraded to a:
> 
> Reviewed-by: Damien Lespiau <damien.lespiau@xxxxxxxxx>

Both patches merged, thanks.
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch
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