On Wednesday, May 07, 2014 12:38:04 AM Ville Syrjälä wrote: > On Tue, May 06, 2014 at 10:48:02PM +0300, Abdiel Janulgue wrote: > > Use on-chip hw-binding table generator to generate binding > > tables when the test emits SURFACE_STATES packets. The hw generates > > these binding table packets internally so we don't have to > > allocate space on the batchbuffer. > > > > Signed-off-by: Abdiel Janulgue <abdiel.janulgue@xxxxxxxxxxxxxxx> > > --- > > > > lib/gen8_render.h | 13 +++++++ > > lib/intel_batchbuffer.c | 12 ++++++ > > lib/intel_batchbuffer.h | 3 ++ > > lib/intel_reg.h | 3 ++ > > lib/rendercopy_gen8.c | 97 > > ++++++++++++++++++++++++++++++++++++++++++++--- 5 files changed, 123 > > insertions(+), 5 deletions(-) > > > > diff --git a/lib/gen8_render.h b/lib/gen8_render.h > > index fffc100..4d5f7ba 100644 > > --- a/lib/gen8_render.h > > +++ b/lib/gen8_render.h > > @@ -83,6 +83,19 @@ > > > > /* Random shifts */ > > #define GEN8_3DSTATE_PS_MAX_THREADS_SHIFT 23 > > > > +/* GEN8+ resource streamer */ > > +#define GEN8_3DSTATE_BINDING_TABLE_POOL_ALLOC (0x7919 << 16) /* > > GEN8 */ +# define BINDING_TABLE_POOL_ENABLE 0x0800 > > +#define GEN8_3DSTATE_BINDING_TABLE_EDIT_VS (0x7843 << 16) /* > > GEN8 */ +#define GEN8_3DSTATE_BINDING_TABLE_EDIT_GS (0x7844 << > > 16) /* GEN8 */ +#define GEN8_3DSTATE_BINDING_TABLE_EDIT_HS > > (0x7845 << 16) /* GEN8 */ +#define GEN8_3DSTATE_BINDING_TABLE_EDIT_DS > > (0x7846 << 16) /* GEN8 */ +#define > > GEN8_3DSTATE_BINDING_TABLE_EDIT_PS (0x7847 << 16) /* GEN8 */ + > > +/* Toggling RS needs PIPE_CONTROL SC invalidate */ > > +#define _3DSTATE_PIPE_CONTROL ((0x3 << 29) | (3 << 27) | (2 << 24)) > > +#define PIPE_CONTROL_STATE_CACHE_INVALIDATE (1 << 2) > > + > > > > /* Shamelessly ripped from mesa */ > > struct gen8_surface_state > > { > > > > diff --git a/lib/intel_batchbuffer.c b/lib/intel_batchbuffer.c > > index e868922..26c9b89 100644 > > --- a/lib/intel_batchbuffer.c > > +++ b/lib/intel_batchbuffer.c > > @@ -81,6 +81,14 @@ intel_batchbuffer_reset(struct intel_batchbuffer > > *batch) > > > > memset(batch->buffer, 0, sizeof(batch->buffer)); > > > > batch->ptr = batch->buffer; > > > > + > > + if (batch->hw_bt_pool_bo != NULL) { > > + drm_intel_bo_unreference(batch->hw_bt_pool_bo); > > + batch->hw_bt_pool_bo = NULL; > > + } > > + > > + batch->hw_bt_pool_bo = drm_intel_bo_alloc(batch->bufmgr, "hw_bt", > > + 131072, 4096); > > > > } > > > > /** > > > > @@ -116,6 +124,10 @@ intel_batchbuffer_free(struct intel_batchbuffer > > *batch)> > > { > > > > drm_intel_bo_unreference(batch->bo); > > batch->bo = NULL; > > > > + > > + drm_intel_bo_unreference(batch->hw_bt_pool_bo); > > + batch->hw_bt_pool_bo = NULL; > > + > > > > free(batch); > > > > } > > > > diff --git a/lib/intel_batchbuffer.h b/lib/intel_batchbuffer.h > > index 49dbcf0..2a516bc 100644 > > --- a/lib/intel_batchbuffer.h > > +++ b/lib/intel_batchbuffer.h > > @@ -18,6 +18,9 @@ struct intel_batchbuffer { > > > > uint8_t buffer[BATCH_SZ]; > > uint8_t *ptr; > > uint8_t *state; > > > > + > > + drm_intel_bo *hw_bt_pool_bo; > > + int use_resource_streamer; > > > > }; > > > > struct intel_batchbuffer *intel_batchbuffer_alloc(drm_intel_bufmgr > > *bufmgr, > > > > diff --git a/lib/intel_reg.h b/lib/intel_reg.h > > index 4b3a102..1cb9a29 100644 > > --- a/lib/intel_reg.h > > +++ b/lib/intel_reg.h > > @@ -2560,6 +2560,9 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE > > SOFTWARE.> > > #define MI_BATCH_NON_SECURE (1) > > #define MI_BATCH_NON_SECURE_I965 (1 << 8) > > > > +/* Resource Streamer */ > > +#define MI_RS_CONTROL (0x6 << 23) > > + > > > > #define MAX_DISPLAY_PIPES 2 > > > > typedef enum { > > > > diff --git a/lib/rendercopy_gen8.c b/lib/rendercopy_gen8.c > > index 6f5a698..b0dd0f3 100644 > > --- a/lib/rendercopy_gen8.c > > +++ b/lib/rendercopy_gen8.c > > @@ -169,12 +169,14 @@ static void > > > > gen6_render_flush(struct intel_batchbuffer *batch, > > > > drm_intel_context *context, uint32_t batch_end) > > > > { > > > > - int ret; > > + int ret = 0; > > + uint32_t flags = 0; > > > > ret = drm_intel_bo_subdata(batch->bo, 0, 4096, batch->buffer); > > > > + flags = batch->use_resource_streamer ? I915_EXEC_RESOURCE_STREAMER : 0; > > > > if (ret == 0) > > > > ret = drm_intel_gem_bo_context_exec(batch->bo, context, > > > > - batch_end, 0); > > + batch_end, flags | I915_EXEC_RENDER); > > > > assert(ret == 0); > > > > } > > > > @@ -228,18 +230,83 @@ gen8_bind_buf(struct intel_batchbuffer *batch, > > struct igt_buf *buf,> > > return offset; > > > > } > > > > +static void > > +gen8_hw_binding_table(struct intel_batchbuffer *batch, bool enable) > > +{ > > + if (!enable) { > > + OUT_BATCH(MI_RS_CONTROL | 0x0); > > + > > + OUT_BATCH(GEN8_3DSTATE_BINDING_TABLE_POOL_ALLOC | (4 - 2)); > > + /* binding table pool base address */ > > + OUT_BATCH(0); > > + OUT_BATCH(0); > > + /* Upper bound */ > > + OUT_BATCH(0); > > + > > WaCsStallBeforeStateCacheInvalidate says you need to emit another > PIPE_CONTROL here with CS stall bit set. And thanks to the other > restrictions that PIPE_CONTORL needs one of the other magic bits also > set. Stall at scoreboard perhaps? I think that's what we set in the > kernel usually. It used to have the CS stall bit. But it seems to work without it. In any case, you might be right. It's a good idea to put in back in. > > > + OUT_BATCH(_3DSTATE_PIPE_CONTROL | (6 - 2)); > > + OUT_BATCH(PIPE_CONTROL_STATE_CACHE_INVALIDATE); > > + OUT_BATCH(0); > > + OUT_BATCH(0); > > + OUT_BATCH(0); > > + OUT_BATCH(0); > > + > > + return; > > + } > > + OUT_BATCH(GEN8_3DSTATE_BINDING_TABLE_POOL_ALLOC | (4 - 2)); > > + > > + /* binding table pool base address */ > > + OUT_RELOC(batch->hw_bt_pool_bo, I915_GEM_DOMAIN_SAMPLER, 0, > > + BINDING_TABLE_POOL_ENABLE); > > + OUT_BATCH(0); > > I suppose it doesn't matter much which domain we use here. But the > hardware writes to the BT pool so maybe you should set write domain > as well? > > > + > > + /* Upper bound */ > > + OUT_RELOC(batch->hw_bt_pool_bo, I915_GEM_DOMAIN_SAMPLER, 0, > > + batch->hw_bt_pool_bo->size); > > AFAICS on bdw this should be just the bt pool size and not a reloc. > > > + > > Again need another CS stall PIPE_CONTROL. > > > + OUT_BATCH(_3DSTATE_PIPE_CONTROL | (6 - 2)); > > + OUT_BATCH(PIPE_CONTROL_STATE_CACHE_INVALIDATE); > > + OUT_BATCH(0); > > + OUT_BATCH(0); > > + OUT_BATCH(0); > > + OUT_BATCH(0); > > +} > > + > > +static uint32_t > > +gen8_rs_bind_surfaces(struct intel_batchbuffer *batch, > > + struct igt_buf *src, > > + struct igt_buf *dst, > > + uint32_t *surf0, uint32_t *surf1) > > +{ > > + *surf0 = gen8_bind_buf(batch, dst, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, > > 1); > > + *surf1 = gen8_bind_buf(batch, src, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, > > 0); > > + > > + return 0; > > +} > > + > > +static void > > +gen8_rs_edit_surfaces(struct intel_batchbuffer *batch, > > + uint32_t surf0, uint32_t surf1) > > +{ > > + OUT_BATCH(GEN8_3DSTATE_BINDING_TABLE_EDIT_PS | (4 - 2)); > > + OUT_BATCH(0x3); > > So I take it there's no need to clear the entries first? I don't think it's necessary on this case. The clear is only neded if the binding table pool is re-used from the previous batch - which might contain stale entries. At least it causes hungs in Mesa. In this test, we are allocating the pool same time as the batch is allocated. > > > + { > > + OUT_BATCH(0 << 16 | surf0 >> 6); > > + OUT_BATCH(1 << 16 | surf1 >> 6); > > + } > > +} > > + > > > > static uint32_t > > gen8_bind_surfaces(struct intel_batchbuffer *batch, > > > > struct igt_buf *src, > > struct igt_buf *dst) > > > > { > > > > - uint32_t *binding_table, offset; > > + uint32_t offset = 0; > > + uint32_t *binding_table; > > > > binding_table = batch_alloc(batch, 8, 32); > > offset = batch_offset(batch, binding_table); > > annotation_add_state(&aub_annotations, AUB_TRACE_BINDING_TABLE, > > > > offset, 8); > > > > - > > > > binding_table[0] = > > > > gen8_bind_buf(batch, dst, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 1); > > > > binding_table[1] = > > > > @@ -512,6 +579,9 @@ gen7_emit_push_constants(struct intel_batchbuffer > > *batch) {> > > static void > > gen8_emit_state_base_address(struct intel_batchbuffer *batch) { > > > > + if (batch->use_resource_streamer) > > + OUT_BATCH(MI_RS_CONTROL | 0x0); > > + > > > > OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (16 - 2)); > > > > /* general */ > > > > @@ -546,6 +616,9 @@ gen8_emit_state_base_address(struct intel_batchbuffer > > *batch) {> > > OUT_BATCH(0xfffff000 | 1); > > /* intruction buffer size */ > > OUT_BATCH(1 << 12 | 1); > > > > + > > + if (batch->use_resource_streamer) > > + OUT_BATCH(MI_RS_CONTROL | 0x1); > > > > } > > > > static void > > > > @@ -918,6 +991,7 @@ void gen8_render_copyfunc(struct intel_batchbuffer > > *batch,> > > uint32_t scissor_state; > > uint32_t vertex_buffer; > > uint32_t batch_end; > > > > + uint32_t surf0 = 0, surf1 = 1; > > > > intel_batchbuffer_flush_with_context(batch, context); > > > > @@ -927,7 +1001,11 @@ void gen8_render_copyfunc(struct intel_batchbuffer > > *batch,> > > annotation_init(&aub_annotations); > > > > - ps_binding_table = gen8_bind_surfaces(batch, src, dst); > > + if (batch->use_resource_streamer) > > + ps_binding_table = gen8_rs_bind_surfaces(batch, src, dst, > > + &surf0, &surf1); > > + else > > + ps_binding_table = gen8_bind_surfaces(batch, src, dst); > > > > ps_sampler_state = gen8_create_sampler(batch); > > ps_kernel_off = gen8_fill_ps(batch, ps_kernel, sizeof(ps_kernel)); > > vertex_buffer = gen7_fill_vertex_buffer_data(batch, src, > > > > @@ -955,6 +1033,9 @@ void gen8_render_copyfunc(struct intel_batchbuffer > > *batch,> > > gen8_emit_state_base_address(batch); > > > > + if (batch->use_resource_streamer) > > + gen8_hw_binding_table(batch, true); > > + > > > > OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC); > > OUT_BATCH(viewport.cc_state); > > OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP); > > > > @@ -978,6 +1059,9 @@ void gen8_render_copyfunc(struct intel_batchbuffer > > *batch,> > > gen8_emit_sf(batch); > > > > + if (batch->use_resource_streamer) > > + gen8_rs_edit_surfaces(batch, surf0, surf1); > > + > > > > OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS); > > OUT_BATCH(ps_binding_table); > > > > @@ -1001,6 +1085,9 @@ void gen8_render_copyfunc(struct intel_batchbuffer > > *batch,> > > gen8_emit_vf_topology(batch); > > gen8_emit_primitive(batch, vertex_buffer); > > > > + if (batch->use_resource_streamer) > > + gen8_hw_binding_table(batch, false); > > + > > > > OUT_BATCH(MI_BATCH_BUFFER_END); > > > > batch_end = batch_align(batch, 8); Thanks for the review. I'll update v2 soon to address the comments -abdiel _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx