[PATCH 0/6] Rendering Specific HW Workarounds for VLV

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From: Sourab Gupta <sourab.gupta@xxxxxxxxx>

This patch series adds rendering specific HW workarounds for VLV platform.
These patches leads to stable behavior on VLV, especially
when playing 3D Apps, benchmarks.

Though, the patch set was submitter earlier, this new patch set is initiating
a clean thread. We have addressed the comments on earlier patches and given
the latest version of these patches in a single thread.

Akash Goel (6):
  drm/i915/vlv: Added a rendering specific Hw WA
    'WaTlbInvalidateStoreDataBefore'
  drm/i915/vlv: Added a rendering specific Hw WA
    'WaSendDummy3dPrimitveAfterSetContext'
  drm/i915: Enabling the TLB invalidate bit in GFX Mode register
  drm/i915/vlv: Remove the enabling of VS_TIMER_DISPATCH bit in MI MODE
    reg
  drm/i915/vlv:Implement WaDisable_RenderCache_OperationalFlush
  drm/i915/vlv: Modified Implementation of WaDisableL3Bank2xClockGate

 drivers/gpu/drm/i915/i915_gem_context.c | 65 ++++++++++++++++++++++++++++++++-
 drivers/gpu/drm/i915/i915_reg.h         |  6 +++
 drivers/gpu/drm/i915/intel_pm.c         | 13 ++++++-
 drivers/gpu/drm/i915/intel_ringbuffer.c | 38 ++++++++++++++++++-
 drivers/gpu/drm/i915/intel_ringbuffer.h |  1 +
 5 files changed, 117 insertions(+), 6 deletions(-)

-- 
1.8.5.1

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