Re: [PATCH 0/5] drm/i915: Full pipe rotation & rotation property name bikeshedding

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On Wed, Feb 12, 2014 at 11:14:59PM +0200, ville.syrjala@xxxxxxxxxxxxxxx wrote:
> From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> 
> After playing around Sagar's primary plane rotation a bit, I decided that
> extending that to full pipe rotation would be nice. Chris also seemed to
> want that, but I'm not sure he does anymore :) But then I decided it's so
> easy to implement that I can't leave it hanging. So here it is.

It would make the video sprite easier, as it would just work with a very
minimal change. And it would make using the sprite easier for DRI window
flips. I need to dig a bit as to find out how to fixup cursors I think.
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre
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