Request for feedback - Sprite flip notification support

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Hello,

In our current driver implementation we support flip notifications only for primary plane. So, in a full screen video playback scenario where only one sprite plane is active, the user space is forced to rely on primary plane flip notification even though there is no real need for this plane to be active. Ideally we should be able to support flip notifications for any given plane. Switching off the primary plane (when not used) will help in better memory self refresh & decent power savings..

We do have a hack in android product trees which supports flip notifications for one sprite plane. unfortunately this hack in its current form cannot be considered for up streaming...

My current thinking is to have an array of unpin_work items to match the number of planes. Is anyone working on this or thought about this scenario in detail? Any pointers / restrictions that needs to considered for a generic implementation of this feature?

*Thanks,
Vijay
*
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