On Fri, Jan 24, 2014 at 04:24:46PM +0200, Ville Syrjälä wrote: > On Fri, Jan 24, 2014 at 04:14:10PM +0200, Ville Syrjälä wrote: > > On Fri, Jan 24, 2014 at 07:18:43PM +0530, sagar.a.kamble@xxxxxxxxx wrote: > > > From: Sagar Kamble <sagar.a.kamble@xxxxxxxxx> > > > > > > This patch enables 180 degree rotation for primary and sprite planes > > > through sysfs interface. > > > > NAK. > > > > See here for the right apporach: > > http://lists.freedesktop.org/archives/intel-gfx/2013-September/033951.html > > And BTW if you're really interested in getting this stuff in, we (Daniel > actually :) need tests in i-g-t. We have the display CRC stuff availalbe, > so fully automated tests are possible for this stuff. So this is > definitely one area where we're lacking manpower. > > Some ideas for simple sprite tests: > - make sure it appears on the right spot on the screen > - make sure it doesn't appear when off screen > - make sure it clips correctly when partially off screen > - repeat everything w/ 180 degree rotation Chris asked for tiled+sprites tests, so I figured I'd list a few more things here for posterity: - test both linear and tiled buffers - test different pixel formats (dithering, csc, etc. might make this a bit tricky) - test panning inside a larger fb by adjusting the src coordinates (overlaps a bit with the clipping tests, but I think having separate tests for just panning w/o clipping is still good) -- Ville Syrjälä Intel OTC _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx