Reviewed-by: Rodrigo Vivi <rodrigo.vivi@xxxxxxxxx> On Fri, Dec 13, 2013 at 3:22 PM, Paulo Zanoni <przanoni@xxxxxxxxx> wrote: > From: Paulo Zanoni <paulo.r.zanoni@xxxxxxxxx> > > The hangcheck function requires the hardware to be working, and if > we're suspending we're going to put the HW in D3 state. > > Signed-off-by: Paulo Zanoni <paulo.r.zanoni@xxxxxxxxx> > --- > drivers/gpu/drm/i915/i915_drv.c | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/drivers/gpu/drm/i915/i915_drv.c b/drivers/gpu/drm/i915/i915_drv.c > index e7a6c84..70590b0 100644 > --- a/drivers/gpu/drm/i915/i915_drv.c > +++ b/drivers/gpu/drm/i915/i915_drv.c > @@ -920,6 +920,7 @@ static int i915_runtime_suspend(struct device *device) > > DRM_DEBUG_KMS("Suspending device\n"); > > + del_timer_sync(&dev_priv->gpu_error.hangcheck_timer); > dev_priv->pm.suspended = true; > intel_opregion_notify_adapter(dev, PCI_D3cold); > > -- > 1.8.3.1 > > _______________________________________________ > Intel-gfx mailing list > Intel-gfx@xxxxxxxxxxxxxxxxxxxxx > http://lists.freedesktop.org/mailman/listinfo/intel-gfx -- Rodrigo Vivi Blog: http://blog.vivi.eng.br _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx