From: Paulo Zanoni <paulo.r.zanoni@xxxxxxxxx> The hangcheck function requires the hardware to be working, and if we're suspending we're going to put the HW in D3 state. Signed-off-by: Paulo Zanoni <paulo.r.zanoni@xxxxxxxxx> --- drivers/gpu/drm/i915/i915_drv.c | 1 + 1 file changed, 1 insertion(+) diff --git a/drivers/gpu/drm/i915/i915_drv.c b/drivers/gpu/drm/i915/i915_drv.c index e7a6c84..70590b0 100644 --- a/drivers/gpu/drm/i915/i915_drv.c +++ b/drivers/gpu/drm/i915/i915_drv.c @@ -920,6 +920,7 @@ static int i915_runtime_suspend(struct device *device) DRM_DEBUG_KMS("Suspending device\n"); + del_timer_sync(&dev_priv->gpu_error.hangcheck_timer); dev_priv->pm.suspended = true; intel_opregion_notify_adapter(dev, PCI_D3cold); -- 1.8.3.1 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx