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If (display_ver && !latency)
	latency += added_wake_time;

this may also require you to move around where added_wake_time is assigned so that's a different patch
	
	
> +		added_wake_time = 0;

Also lets not re assign 0 to added wake time variable let it just be written its not going to be used anyways and wil
Not have any extra writes from our side

Regards,
Suraj Kandpal
 
> +	}


> +
>  	clear = LNL_ADDED_WAKE_TIME_MASK |
> LNL_PKG_C_LATENCY_MASK;
>  	val = REG_FIELD_PREP(LNL_PKG_C_LATENCY_MASK, latency) |
>  		REG_FIELD_PREP(LNL_ADDED_WAKE_TIME_MASK,
> added_wake_time);
> --
> 2.29.0





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