If (display_ver && !latency) latency += added_wake_time; this may also require you to move around where added_wake_time is assigned so that's a different patch > + added_wake_time = 0; Also lets not re assign 0 to added wake time variable let it just be written its not going to be used anyways and wil Not have any extra writes from our side Regards, Suraj Kandpal > + } > + > clear = LNL_ADDED_WAKE_TIME_MASK | > LNL_PKG_C_LATENCY_MASK; > val = REG_FIELD_PREP(LNL_PKG_C_LATENCY_MASK, latency) | > REG_FIELD_PREP(LNL_ADDED_WAKE_TIME_MASK, > added_wake_time); > -- > 2.29.0