VRR timing generator can be used in multiple modes: dynamic vrr, fixed refresh rate and content matched refresh rate (cmrr). Currently we support dynamic vrr mode and cmrr mode, so add a new member to track in which mode the VRR timing generator is used. Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@xxxxxxxxx> --- drivers/gpu/drm/i915/display/intel_display_types.h | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/drivers/gpu/drm/i915/display/intel_display_types.h b/drivers/gpu/drm/i915/display/intel_display_types.h index d3a1aa7c919f..a1b67e76d91c 100644 --- a/drivers/gpu/drm/i915/display/intel_display_types.h +++ b/drivers/gpu/drm/i915/display/intel_display_types.h @@ -913,6 +913,12 @@ void intel_io_mmio_fw_write(void *ctx, i915_reg_t reg, u32 val); typedef void (*intel_io_reg_write)(void *ctx, i915_reg_t reg, u32 val); +enum intel_vrrtg_mode { + INTEL_VRRTG_MODE_NONE, + INTEL_VRRTG_MODE_VRR, + INTEL_VRRTG_MODE_CMRR, +}; + struct intel_crtc_state { /* * uapi (drm) state. This is the software state shown to userspace. @@ -1286,6 +1292,7 @@ struct intel_crtc_state { u8 pipeline_full; u16 flipline, vmin, vmax, guardband; u32 vsync_end, vsync_start; + enum intel_vrrtg_mode mode; } vrr; /* Content Match Refresh Rate state */ -- 2.45.2