16bpp and 8bpp uxa output broken...

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Hi Daniel, dear intel experts,

just another note: I just switched the default depth from 24 to 16 bit by adding a "DefaultDepth" into the screen section of X11. Strangely enough, that gives much *less* banding than the 24bpp output????

Anyhow, 16bpp breaks the gdm login, and 8bpp breaks almost everything. Strangely, if I switch from uxa to sna, gdm is fine and the graphics is much smoother (less banding) than with 24bpp output.

Greetings,
    Thomas

P.S.: Strangely enough, with the 24bpp output, I can clearly count 64 distinct grey levels corresponding to the 6bpp panel (I assume), with 16bpp output, I get a somewhat more irregular banding (probably because green has one bit more), though the desktop background is very smooth. The same image, when viewed by eog, shows banding. Thus, I suppose, that the desktop renderer applies some kind of dithering while
eog does not. Wierd.
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