[PATCH v2 0/9] drm/i915: Polish plane surface alignment handling

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From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>

intel_surf_alignment() in particular has devolved into
a complete mess. Redesign the code so that we can handle
alignment restrictions in a nicer. Also adjust alignment
for TGL+ to actually match the hardware requirements.

v2: Drop the per-plane vma stuff as it was borked
    Don't temporarily remove the 2MiB DPT alignment for UV on TGL

Ville Syrjälä (9):
  drm: Rename drm_plane_check_pixel_format() to drm_plane_has_format()
  drm: Export drm_plane_has_format()
  drm/i915: Introduce the plane->min_alignment() vfunc
  drm/i915: Introduce fb->min_alignment
  drm/i915: Split cursor alignment to per-platform vfuncs
  drm/i915: Split pre-skl platforms out from intel_surf_alignment()
  drm/i915: Move intel_surf_alignment() into skl_univerals_plane.c
  drm/i915: Update plane alignment requirements for TGL+
  drm/i915: Nuke the TGL+ chroma plane tile row alignment stuff

 drivers/gpu/drm/drm_atomic.c                  |   7 +-
 drivers/gpu/drm/drm_crtc.c                    |   6 +-
 drivers/gpu/drm/drm_crtc_internal.h           |   2 -
 drivers/gpu/drm/drm_plane.c                   |  23 ++-
 drivers/gpu/drm/i915/display/i9xx_plane.c     |  75 ++++++++-
 drivers/gpu/drm/i915/display/intel_cursor.c   |  38 +++++
 .../drm/i915/display/intel_display_types.h    |   5 +
 drivers/gpu/drm/i915/display/intel_fb.c       | 151 ++++--------------
 drivers/gpu/drm/i915/display/intel_fb.h       |   3 -
 drivers/gpu/drm/i915/display/intel_fb_pin.c   |  39 +++--
 drivers/gpu/drm/i915/display/intel_fb_pin.h   |   3 +-
 drivers/gpu/drm/i915/display/intel_fbdev.c    |   5 +-
 drivers/gpu/drm/i915/display/intel_sprite.c   |  26 +++
 .../drm/i915/display/skl_universal_plane.c    |  85 +++++++++-
 drivers/gpu/drm/xe/display/xe_fb_pin.c        |   3 +-
 drivers/gpu/drm/xe/display/xe_plane_initial.c |   4 +-
 include/drm/drm_plane.h                       |   2 +
 17 files changed, 309 insertions(+), 168 deletions(-)

-- 
2.44.2




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