From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> The VBT spec does a very poor job of defining how the chromaticity coordinates in block 46 are laid out. After double checking the Windows implementation it turns out these more or less match the EDID definition, where the 10bit values are split into 2bit + 8bit chunks. Adjust our struct definition to reflect that. Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> --- drivers/gpu/drm/i915/display/intel_vbt_defs.h | 27 ++++++++++++------- 1 file changed, 17 insertions(+), 10 deletions(-) diff --git a/drivers/gpu/drm/i915/display/intel_vbt_defs.h b/drivers/gpu/drm/i915/display/intel_vbt_defs.h index 862c5923b83d..da8694771f69 100644 --- a/drivers/gpu/drm/i915/display/intel_vbt_defs.h +++ b/drivers/gpu/drm/i915/display/intel_vbt_defs.h @@ -1376,16 +1376,23 @@ struct chromaticity { u8 chromaticity_from_edid_base_block:1; u8 rsvd:6; - u8 red_green; - u8 blue_white; - u8 red_x; - u8 red_y; - u8 green_x; - u8 green_y; - u8 blue_x; - u8 blue_y; - u8 white_x; - u8 white_y; + u8 green_y_lo:2; + u8 green_x_lo:2; + u8 red_y_lo:2; + u8 red_x_lo:2; + u8 white_y_lo:2; + u8 white_x_lo:2; + u8 blue_y_lo:2; + u8 blue_x_lo:2; + + u8 red_x_hi; + u8 red_y_hi; + u8 green_x_hi; + u8 green_y_hi; + u8 blue_x_hi; + u8 blue_y_hi; + u8 white_x_hi; + u8 white_y_hi; } __packed; struct bdb_chromaticity { -- 2.44.1