Re: [PATCH] drm/i915/gt: Restart the heartbeat timer when forcing a pulse

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Hi John,

On Wednesday, 10 January 2024 22:02:16 CET John.C.Harrison@xxxxxxxxx wrote:
> From: John Harrison <John.C.Harrison@xxxxxxxxx>
> 
> The context persistence code does things like send super high priority
> heartbeat pulses to ensure any leaked context can still be pre-empted
> and thus isn't a total denial of service but only a minor denial of
> service. Unfortunately, it wasn't bothering to restart the heatbeat
> worker with a fresh timeout. Thus, if a persistent context happened to
> be closed just before the heartbeat was going to go ping anyway then
> the forced pulse would get a negligble execution time. And as the
> forced pulse is super high priority, the worker thread's next step is
> a reset. Which means a potentially innocent system randomly goes boom
> when attempting to close a context. So, force a re-schedule of the
> worker thread with the appropriate timeout.

I haven't looked too much in heartbeat pulses code before, but I think I can 
understand your change.  I've also got a positive opinion from Chris on it.  
I can provide my Ack, assuming the pre-merge failure reported by CI is not 
related, but could you please comment that failure first and/or ask BUG Filing 
to handle it so we have it cleaned up?

Thanks,
Janusz


> 
> Signed-off-by: John Harrison <John.C.Harrison@xxxxxxxxx>
> ---
>  drivers/gpu/drm/i915/gt/intel_engine_heartbeat.c | 3 +++
>  1 file changed, 3 insertions(+)
> 
> diff --git a/drivers/gpu/drm/i915/gt/intel_engine_heartbeat.c b/drivers/gpu/drm/i915/gt/intel_engine_heartbeat.c
> index 1a8e2b7db0138..4ae2fa0b61dd4 100644
> --- a/drivers/gpu/drm/i915/gt/intel_engine_heartbeat.c
> +++ b/drivers/gpu/drm/i915/gt/intel_engine_heartbeat.c
> @@ -290,6 +290,9 @@ static int __intel_engine_pulse(struct intel_engine_cs *engine)
>  	heartbeat_commit(rq, &attr);
>  	GEM_BUG_ON(rq->sched.attr.priority < I915_PRIORITY_BARRIER);
>  
> +	/* Ensure the forced pulse gets a full period to execute */
> +	next_heartbeat(engine);
> +
>  	return 0;
>  }
>  
> 







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