Re: [PATCH 4/5] drm/xe/xe2: Limit ccs framebuffers to tile4 only

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Hey,

On 2024-01-30 20:16, Juha-Pekka Heikkila wrote:
On 29.1.2024 14.02, Matthew Auld wrote:
On 26/01/2024 21:08, Juha-Pekka Heikkila wrote:
Display engine support ccs only with tile4, prevent other modifiers
from using compressed memory. Store pin time pat index to xe_bo.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@xxxxxxxxx>
---
  drivers/gpu/drm/xe/display/xe_fb_pin.c | 19 +++++++++++++++++++
  1 file changed, 19 insertions(+)

diff --git a/drivers/gpu/drm/xe/display/xe_fb_pin.c b/drivers/gpu/drm/xe/display/xe_fb_pin.c
index 722c84a56607..b2930a226f54 100644
--- a/drivers/gpu/drm/xe/display/xe_fb_pin.c
+++ b/drivers/gpu/drm/xe/display/xe_fb_pin.c
@@ -10,9 +10,18 @@
  #include "intel_fb_pin.h"
  #include "xe_ggtt.h"
  #include "xe_gt.h"
+#include "xe_pat.h"
  #include <drm/ttm/ttm_bo.h>
+static bool is_compressed(const struct drm_framebuffer *fb)
+{
+    struct xe_bo *bo = intel_fb_obj(fb);
+    struct xe_device *xe = to_xe_device(to_intel_framebuffer(fb)->base.dev);
+
+    return xe_pat_index_has_compression(xe, bo->pat_index);
+}
+
  static void
  write_dpt_rotated(struct xe_bo *bo, struct iosys_map *map, u32 *dpt_ofs, u32 bo_ofs,
            u32 width, u32 height, u32 src_stride, u32 dst_stride)
@@ -349,12 +358,22 @@ void intel_unpin_fb_vma(struct i915_vma *vma, unsigned long flags)
  int intel_plane_pin_fb(struct intel_plane_state *plane_state)
  {
      struct drm_framebuffer *fb = plane_state->hw.fb;
+    struct xe_device *xe = to_xe_device(to_intel_framebuffer(fb)->base.dev);
      struct xe_bo *bo = intel_fb_obj(fb);
      struct i915_vma *vma;
      /* We reject creating !SCANOUT fb's, so this is weird.. */
      drm_WARN_ON(bo->ttm.base.dev, !(bo->flags & XE_BO_SCANOUT_BIT));
+    if (GRAPHICS_VER(xe) >= 20) {
+        if (fb->modifier != I915_FORMAT_MOD_4_TILED &&
+            is_compressed(fb)) {
+            drm_warn(&xe->drm, "Cannot create ccs framebuffer with other than tile4 mofifier\n");
+            return -EINVAL;
+        }
+        bo->pat_index_scanout = bo->pat_index;
+    }

I think this needs to be moved into __xe_pin_fb_vma() after acquiring the object lock. Also not sure what prevents vm_bind appearing after we drop the lock? Do we need to prevent modifications until the end of _xe_unpin_fb_vma()?

I did now put in __xe_unpin_fb_vma()
..
vma->bo->has_sealed_pat_index = false;
..

as well as moved this above block to correct place.
I'm pretty sure this will fail if the BO is pinned more than once simultaneously. Should probably be a refcount protected by bo lock instead.

Is the harm from allowing this only having a garbled display?

If so, we might as well allow it, and avoid complicating the bind code even more.

Cheers,
~Maarten



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