Re: [PATCH] sna: avoid negative timeouts

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On Thu, Oct 3, 2013 at 4:15 AM, Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> wrote:
> On Thu, Oct 03, 2013 at 04:09:32AM -0500, Felipe Contreras wrote:
>> On Thu, Oct 3, 2013 at 3:17 AM, Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> wrote:
>> > That will hopefully catch which path is consuming too much time
>>
>> This is what I got:
>>
>> restarting timeout[2] (14, 0, 0)
>> restarting timeout[0] (16, 0, 0)
>> restarting timeout[0] (16, 0, 0)
>> restarting timeout[2] (14, 0, 0)
>> restarting timeout[1] (15, 0, 0)
>> restarting timeout[0] (16, 0, 0)
>> restarting timeout[0] (16, 0, 0)
>> restarting timeout[1] (15, 0, 0)
>> restarting timeout[1] (15, 0, 0)
>> restarting timeout[-1] (17, 0, 0)
>
> Suspiciously like we block for an entire vrefresh to submit one batch.
> Hmm, do you mind sending me your complete Xorg.0.log?

Here you go.

BTW, the game is free to play, you just need Steam.

-- 
Felipe Contreras

Attachment: Xorg.0.log
Description: Binary data

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