On Mon, Sep 25 2023 at 15:13, Andrzej Hajda wrote: > @@ -620,9 +620,8 @@ static void debug_objects_fill_pool(void) > static void > __debug_object_init(void *addr, const struct debug_obj_descr *descr, int onstack) > { > - enum debug_obj_state state; > struct debug_bucket *db; > - struct debug_obj *obj; > + struct debug_obj *obj, o; > unsigned long flags; > > debug_objects_fill_pool(); > @@ -644,23 +643,19 @@ __debug_object_init(void *addr, const struct debug_obj_descr *descr, int onstack > case ODEBUG_STATE_INACTIVE: > obj->state = ODEBUG_STATE_INIT; > break; > - > - case ODEBUG_STATE_ACTIVE: > - state = obj->state; > - raw_spin_unlock_irqrestore(&db->lock, flags); > - debug_print_object(obj, "init"); > - debug_object_fixup(descr->fixup_init, addr, state); > - return; > - > - case ODEBUG_STATE_DESTROYED: > - raw_spin_unlock_irqrestore(&db->lock, flags); > - debug_print_object(obj, "init"); > - return; > default: > - break; > + o = *obj; > + obj = NULL; > } > > raw_spin_unlock_irqrestore(&db->lock, flags); > + > + if (obj) > + return; Hmm. I'd rather write is this way: case ODEBUG_STATE_INIT: case ODEBUG_STATE_INACTIVE: obj->state = ODEBUG_STATE_INIT; raw_spin_unlock_irqrestore(&db->lock, flags); return; default: break; } o = *obj; raw_spin_unlock_irqrestore(&db->lock, flags); debug_print_object(&o, "init"); if (o.state == ODEBUG_STATE_ACTIVE) debug_object_fixup(descr->fixup_init, addr, o.state); This spares the 'obj' pointer modification and the conditional. The extra raw_spin_unlock_irqrestore() is not the end of the world. > void debug_object_activate(void *addr, const struct debug_obj_descr *descr) ... > default: > - ret = 0; > break; > } > - raw_spin_unlock_irqrestore(&db->lock, flags); > - if (print_object) > - debug_print_object(obj, "activate"); > - return ret; > + } else { > + o.object = addr; > + o.state = ODEBUG_STATE_NOTAVAILABLE; > + o.descr = descr; > + obj = NULL; Hrmm. Just keep the struct debug_obj o = { .object = addr, .state = ODEBUG_STATE_NOTAVAILABLE, .descr = descr }; around and get rid of this else clause. > } > > raw_spin_unlock_irqrestore(&db->lock, flags); > > - /* If NULL the allocation has hit OOM */ > - if (!obj) { > - debug_objects_oom(); > + if (obj) > return 0; Plus a similar change as above to get rid of this conditional and just have the failure path here. > @@ -788,30 +777,29 @@ void debug_object_deactivate(void *addr, const struct debug_obj_descr *descr) > case ODEBUG_STATE_INIT: > case ODEBUG_STATE_INACTIVE: > case ODEBUG_STATE_ACTIVE: > - if (!obj->astate) > + if (!obj->astate) { > obj->state = ODEBUG_STATE_INACTIVE; > - else > - print_object = true; > - break; > - > + break; > + } > + fallthrough; > case ODEBUG_STATE_DESTROYED: > - print_object = true; > + o = *obj; > + obj = NULL; > break; > default: > break; > } > + } else { > + o.object = addr; > + o.state = ODEBUG_STATE_NOTAVAILABLE; > + o.descr = descr; > + obj = NULL; > } Same here. struct debug_obj o = { .object = addr, .state = ODEBUG_STATE_NOTAVAILABLE, .descr = descr }; ... if (obj) { switch (obj->state) { case ODEBUG_STATE_DESTROYED: o = *obj; break; case ODEBUG_STATE_INIT: case ODEBUG_STATE_INACTIVE: case ODEBUG_STATE_ACTIVE: if (obj->astate) { o = *obj; break; } obj->state = ODEBUG_STATE_INACTIVE; fallthrough; default: raw_spin_unlock_irqrestore(&db->lock, flags); return; } } raw_spin_unlock_irqrestore(&db->lock, flags); debug_print_object(&o, "deactivate"); Hmm? > @@ -970,28 +962,27 @@ debug_object_active_state(void *addr, const struct debug_obj_descr *descr, > if (obj) { > switch (obj->state) { > case ODEBUG_STATE_ACTIVE: > - if (obj->astate == expect) > + if (obj->astate == expect) { > obj->astate = next; > - else > - print_object = true; > - break; > - > + break; > + } > + fallthrough; > default: > - print_object = true; > + o = *obj; > + obj = NULL; > break; > } > + } else { > + o.object = addr; > + o.state = ODEBUG_STATE_NOTAVAILABLE; > + o.descr = descr; > + obj = NULL; > } Same pattern here. Thanks, tglx