On 23/08/2023 22:39, Rodrigo Vivi wrote:
Let's introduce the basic documentation about CCS.
While doing that, also removed the legacy execution flag name. That flag
simply doesn't exist for CCS and it is not needed on current context
submission. Those flag names are only needed on legacy context,
while on new ones we only need to pass the engine ID.
It is worth mention that this documentation should probably live with
the engine definitions rather than in the i915.rst file directly and
that more updates are likely need in this section. But this should
come later.
Fixes: 944823c94639 ("drm/i915/xehp: Define compute class and engine")
Cc: Matt Roper <matthew.d.roper@xxxxxxxxx>
Cc: Sushma Venkatesh Reddy <sushma.venkatesh.reddy@xxxxxxxxx>
Cc: Joonas Lahtinen <joonas.lahtinen@xxxxxxxxxxxxxxx>
Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@xxxxxxxxx>
---
Documentation/gpu/i915.rst | 24 +++++++++++-------------
1 file changed, 11 insertions(+), 13 deletions(-)
diff --git a/Documentation/gpu/i915.rst b/Documentation/gpu/i915.rst
index 60ea21734902..87bdcd616944 100644
--- a/Documentation/gpu/i915.rst
+++ b/Documentation/gpu/i915.rst
@@ -267,19 +267,17 @@ i915 driver.
Intel GPU Basics
----------------
-An Intel GPU has multiple engines. There are several engine types.
-
-- RCS engine is for rendering 3D and performing compute, this is named
- `I915_EXEC_RENDER` in user space.
-- BCS is a blitting (copy) engine, this is named `I915_EXEC_BLT` in user
- space.
-- VCS is a video encode and decode engine, this is named `I915_EXEC_BSD`
- in user space
-- VECS is video enhancement engine, this is named `I915_EXEC_VEBOX` in user
- space.
-- The enumeration `I915_EXEC_DEFAULT` does not refer to specific engine;
- instead it is to be used by user space to specify a default rendering
- engine (for 3D) that may or may not be the same as RCS.
+An Intel GPU has multiple engines. There are several engine types:
+
+- Render Command Streamer (RCS). An engine for rendering 3D and
+ performing compute on platforms without CCS.
To be tweaked as already agreed in the thread.
+- Blitting Command Streamer (BCS). An engine for performing blitting and/or
+ copying operations.
+- Video Command Streamer. An engine used for video decoding. For historical
You deliberately dropped encoding?
+ reasons this engine was alsso called 'BCS'.
BSD as already pointed out in the thread.
Probably replace historical reasons with "also sometimes called", in hw
docs, or something. Also sometimes called VDBOX. And VEBOX for VECS to
complete the confusion. :)
s/alsso/also
+- Video Enhancement Command Streamer (VECS). The engine used only by media.
Old explanation seems to contain marginally more information so I would
keep the video enhancement as explanation.
+- Compute Command Streamer (CCS). An engine that has access to the media and
+ GPGPU pipelines, but not the 3D pipeline.
The Intel GPU family is a family of integrated GPU's using Unified
Memory Access. For having the GPU "do work", user space will feed the
Overall I agree I915_EXEC_DEFAULT should be removed from this blurb
since the thing seems to be explaining hw components and not uapi.
Only not sure if uapi references for other engines should be removed or
not. Perhaps they are useful for cross-referencing, and I don't see
i915_drm.h is explaining what they are.
Regards,
Tvrtko