On Tue, Sep 17, 2013 at 1:02 PM, Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> wrote: > > But the problem is that addfb2 can't supply more than 4. So we need a new > ioctl if we want to collect all that information inside a single drm_fb > object. If we do add another ioctl then I think we should go at least to > 16, since we might also want to have separate buffers for each field in > interlaced framebuffers. And then we need to clearly define which handle > is which plane/field/eye. Something like this for example: Blergh, I've thought we have gone with at least 6 buffers for the 3d case. Meh :( -Daniel -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx