Re: [PATCH 4/6] drm/i915/pmu: Add reference counting to the sampling timer

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On 15/05/2023 22:24, Dixit, Ashutosh wrote:
On Mon, 15 May 2023 02:52:35 -0700, Tvrtko Ursulin wrote:

On 13/05/2023 00:44, Umesh Nerlige Ramappa wrote:
On Fri, May 12, 2023 at 04:20:19PM -0700, Dixit, Ashutosh wrote:
On Fri, 12 May 2023 15:44:00 -0700, Umesh Nerlige Ramappa wrote:

On Fri, May 12, 2023 at 03:29:03PM -0700, Dixit, Ashutosh wrote:
On Fri, 05 May 2023 17:58:14 -0700, Umesh Nerlige Ramappa wrote:


Hi Umesh/Tvrtko,

From: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>

We do not want to have timers per tile and waste CPU cycles and
energy via
multiple wake-up sources, for a relatively un-important task of PMU
sampling, so keeping a single timer works well. But we also do not
want
the first GT which goes idle to turn off the timer.

Add some reference counting, via a mask of unparked GTs, to solve
this.

Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>
Signed-off-by: Umesh Nerlige Ramappa
<umesh.nerlige.ramappa@xxxxxxxxx>
---
   drivers/gpu/drm/i915/i915_pmu.c | 12 ++++++++++--
   drivers/gpu/drm/i915/i915_pmu.h |  4 ++++
   2 files changed, 14 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_pmu.c
b/drivers/gpu/drm/i915/i915_pmu.c
index 2b63ee31e1b3..669a42e44082 100644
--- a/drivers/gpu/drm/i915/i915_pmu.c
+++ b/drivers/gpu/drm/i915/i915_pmu.c
@@ -251,7 +251,9 @@ void i915_pmu_gt_parked(struct intel_gt *gt)
      * Signal sampling timer to stop if only engine events are
enabled and
      * GPU went idle.
      */
-    pmu->timer_enabled = pmu_needs_timer(pmu, false);
+    pmu->unparked &= ~BIT(gt->info.id);
+    if (pmu->unparked == 0)
+        pmu->timer_enabled = pmu_needs_timer(pmu, false);

     spin_unlock_irq(&pmu->lock);
   }
@@ -268,7 +270,10 @@ void i915_pmu_gt_unparked(struct intel_gt *gt)
     /*
      * Re-enable sampling timer when GPU goes active.
      */
-    __i915_pmu_maybe_start_timer(pmu);
+    if (pmu->unparked == 0)
+        __i915_pmu_maybe_start_timer(pmu);
+
+    pmu->unparked |= BIT(gt->info.id);

     spin_unlock_irq(&pmu->lock);
   }
@@ -438,6 +443,9 @@ static enum hrtimer_restart i915_sample(struct
hrtimer *hrtimer)
      */

     for_each_gt(gt, i915, i) {
+        if (!(pmu->unparked & BIT(i)))
+            continue;
+

This is not correct. In this series we are at least sampling
frequencies
(calling frequency_sample) even when GT is parked. So these 3 lines
should be
deleted. engines_sample will get called and will return without doing
anything if engine events are disabled.

Not sure I understand. This is checking pmu->'un'parked bits.

Sorry, my bad. Not "engines_sample will get called and will return
without
doing anything if engine events are disabled" but "engines_sample will
get
called and will return without doing anything if GT is not awake". This
is
the same as the previous behavior before this series.

Umesh and I discussed this but writing this out in case Tvrtko takes a
look.

Sounds good, Dropping the check here in the new revision.

Hi Tvrtko,

I think it is safe to not have the check, but I didn't quite understand the
"this is not correct" part. I can only see the argument that it could be
redundant, not that it is incorrect.

I said that it looks incorrect to me because in this series we are still
sampling freq when gt is parked and we would be skipping that if we
included:
		if (!(pmu->unparked & BIT(i)))
			continue;

Ah okay. We concluded in your upstream patch that looks like an omission.

In which case I think it should better stay since it is way more efficient,
given this gets called at 200Hz, than the *atomic* atomic_inc_not_zero
(from intel_wakeref_get_if_active).

Where efficiency goes, when we merge the patch below (I have a v2 based on
your suggestion but I am waiting till Umesh's series gets merged):

https://patchwork.freedesktop.org/series/117658/

this will turn off the timer itself which will be even more
efficient. Rather than use the above code where the timer is running and
then we skip. So after the link above is merged the above code will be
truly redundant. That was a second reason why I said delete it.

On multi-tile where not all tiles are being looked at it still pays to avoid the atomic check. It doesn't apply to tools like intel_gpu_top, which monitor all tiles, but still I think there isn't any harm in having the fast check.

Regards,

Tvrtko



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