On Thu, 26 Jan 2023, Luca Coelho <luca@xxxxxxxxx> wrote: > On Thu, 2023-01-26 at 14:11 +0200, Luca Coelho wrote: >> On Thu, 2023-01-26 at 14:00 +0200, Jani Nikula wrote: >> > On Thu, 26 Jan 2023, Luca Coelho <luca@xxxxxxxxx> wrote: >> > > On Wed, 2023-01-25 at 12:44 +0200, Jouni Högander wrote: >> > > > > diff --git a/drivers/gpu/drm/i915/display/intel_psr.c b/drivers/gpu/drm/i915/display/intel_psr.c >> > > > > index 7d4a15a283a0..63b79c611932 100644 >> > > > > --- a/drivers/gpu/drm/i915/display/intel_psr.c >> > > > > +++ b/drivers/gpu/drm/i915/display/intel_psr.c >> > > > > @@ -1559,7 +1559,26 @@ void intel_psr2_disable_plane_sel_fetch(struct intel_plane *plane, >> > > > > intel_de_write_fw(dev_priv, PLANE_SEL_FETCH_CTL(pipe, plane->id), 0); >> > > > > } >> > > > > >> > > > > -void intel_psr2_program_plane_sel_fetch(struct intel_plane *plane, >> > > > > +void intel_psr2_program_plane_sel_fetch_arm(struct intel_plane *plane, >> > > > > + const struct intel_crtc_state *crtc_state, >> > > > > + const struct intel_plane_state *plane_state, >> > > > > + int color_plane) >> > > > > +{ >> > > > > + struct drm_i915_private *dev_priv = to_i915(plane->base.dev); >> > > >> > > Should you use i915 instead of dev_priv? I've heard and read elsewhere >> > > that this is generally a desired change. Much easier to use always the >> > > same local name for this kind of thing. Though this file is already >> > > interspersed with both versions... >> > >> > Basically the only reason to use dev_priv for new code is to deal with >> > some register macros that still have implicit dev_priv in >> > them. Otherwise, i915 should be used, and when convenient, dev_priv >> > should be converted to i915 while touching the code anyway (in a >> > separate patch, but while you're there). >> >> Thanks for the clarification! In this case we're not using any of the >> macros, AFAICT, so I guess it's better to go with i915 already? And I >> think it should even be in this same patch, since it's a new function >> anyway. >> >> >> > The implicit dev_priv dependencies in the register macros are a bit >> > annoying to fix, and it's been going slow. In retrospect maybe the right >> > thing would have been to just sed the parameter to all of them >> > everywhere and be done with it for good. Not too late now, I guess, and >> > I'd take the patches in a heartbeat if someone were to step up and do >> > it. >> >> I see that there is a boatload of register macros using it... I won't >> promise, but I think it would be a good exercise for a n00b like me to >> make this patch, though I already foresee another boatload of conflicts >> with the internal trees and everything... > > There were actually 10 boatloads of places to change: > > 187 files changed, 12104 insertions(+), 12104 deletions(-) > > ...but it _does_ compile. 😄 > > Do you think this is fine? Lots of shuffle, but if you think it's okay, > I can send the patch out now. Heh, I said I'd take patchES, not everything together! ;) Rodrigo, Tvrtko, Joonas, thoughts? BR, Jani. -- Jani Nikula, Intel Open Source Graphics Center