Re: [PATCH] drm/i915/psr: Split sel fetch plane configuration into arm and noarm

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On Thu, 26 Jan 2023, Luca Coelho <luca@xxxxxxxxx> wrote:
> On Thu, 2023-01-26 at 14:11 +0200, Luca Coelho wrote:
>> On Thu, 2023-01-26 at 14:00 +0200, Jani Nikula wrote:
>> > On Thu, 26 Jan 2023, Luca Coelho <luca@xxxxxxxxx> wrote:
>> > > On Wed, 2023-01-25 at 12:44 +0200, Jouni Högander wrote:
>> > > > > diff --git a/drivers/gpu/drm/i915/display/intel_psr.c b/drivers/gpu/drm/i915/display/intel_psr.c
>> > > > > index 7d4a15a283a0..63b79c611932 100644
>> > > > > --- a/drivers/gpu/drm/i915/display/intel_psr.c
>> > > > > +++ b/drivers/gpu/drm/i915/display/intel_psr.c
>> > > > > @@ -1559,7 +1559,26 @@ void intel_psr2_disable_plane_sel_fetch(struct intel_plane *plane,
>> > > > >  	intel_de_write_fw(dev_priv, PLANE_SEL_FETCH_CTL(pipe, plane->id), 0);
>> > > > >  }
>> > > > >  
>> > > > > -void intel_psr2_program_plane_sel_fetch(struct intel_plane *plane,
>> > > > > +void intel_psr2_program_plane_sel_fetch_arm(struct intel_plane *plane,
>> > > > > +					const struct intel_crtc_state *crtc_state,
>> > > > > +					const struct intel_plane_state *plane_state,
>> > > > > +					int color_plane)
>> > > > > +{
>> > > > > +	struct drm_i915_private *dev_priv = to_i915(plane->base.dev);
>> > > 
>> > > Should you use i915 instead of dev_priv? I've heard and read elsewhere
>> > > that this is generally a desired change.  Much easier to use always the
>> > > same local name for this kind of thing.  Though this file is already
>> > > interspersed with both versions...
>> > 
>> > Basically the only reason to use dev_priv for new code is to deal with
>> > some register macros that still have implicit dev_priv in
>> > them. Otherwise, i915 should be used, and when convenient, dev_priv
>> > should be converted to i915 while touching the code anyway (in a
>> > separate patch, but while you're there).
>> 
>> Thanks for the clarification! In this case we're not using any of the
>> macros, AFAICT, so I guess it's better to go with i915 already? And I
>> think it should even be in this same patch, since it's a new function
>> anyway.
>> 
>> 
>> > The implicit dev_priv dependencies in the register macros are a bit
>> > annoying to fix, and it's been going slow. In retrospect maybe the right
>> > thing would have been to just sed the parameter to all of them
>> > everywhere and be done with it for good. Not too late now, I guess, and
>> > I'd take the patches in a heartbeat if someone were to step up and do
>> > it.
>> 
>> I see that there is a boatload of register macros using it... I won't
>> promise, but I think it would be a good exercise for a n00b like me to
>> make this patch, though I already foresee another boatload of conflicts
>> with the internal trees and everything...
>
> There were actually 10 boatloads of places to change:
>
>  187 files changed, 12104 insertions(+), 12104 deletions(-)
>
> ...but it _does_ compile. 😄
>
> Do you think this is fine? Lots of shuffle, but if you think it's okay,
> I can send the patch out now.

Heh, I said I'd take patchES, not everything together! ;)

Rodrigo, Tvrtko, Joonas, thoughts?


BR,
Jani.


-- 
Jani Nikula, Intel Open Source Graphics Center




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