On 10/01/2023 14:08, Jason Ekstrand wrote:
On Tue, Jan 10, 2023 at 5:28 AM Tvrtko Ursulin
<tvrtko.ursulin@xxxxxxxxxxxxxxx <mailto:tvrtko.ursulin@xxxxxxxxxxxxxxx>>
wrote:
On 09/01/2023 17:27, Jason Ekstrand wrote:
[snip]
> >>> AFAICT it proposes to have 1:1 between *userspace* created
> contexts (per
> >>> context _and_ engine) and drm_sched. I am not sure avoiding
> invasive changes
> >>> to the shared code is in the spirit of the overall idea
and instead
> >>> opportunity should be used to look at way to
refactor/improve
> drm_sched.
>
>
> Maybe? I'm not convinced that what Xe is doing is an abuse at
all or
> really needs to drive a re-factor. (More on that later.)
There's only
> one real issue which is that it fires off potentially a lot of
kthreads.
> Even that's not that bad given that kthreads are pretty light and
you're
> not likely to have more kthreads than userspace threads which are
much
> heavier. Not ideal, but not the end of the world either.
Definitely
> something we can/should optimize but if we went through with Xe
without
> this patch, it would probably be mostly ok.
>
> >> Yes, it is 1:1 *userspace* engines and drm_sched.
> >>
> >> I'm not really prepared to make large changes to DRM
scheduler
> at the
> >> moment for Xe as they are not really required nor does Boris
> seem they
> >> will be required for his work either. I am interested to see
> what Boris
> >> comes up with.
> >>
> >>> Even on the low level, the idea to replace drm_sched threads
> with workers
> >>> has a few problems.
> >>>
> >>> To start with, the pattern of:
> >>>
> >>> while (not_stopped) {
> >>> keep picking jobs
> >>> }
> >>>
> >>> Feels fundamentally in disagreement with workers (while
> obviously fits
> >>> perfectly with the current kthread design).
> >>
> >> The while loop breaks and worker exists if no jobs are ready.
>
>
> I'm not very familiar with workqueues. What are you saying would fit
> better? One scheduling job per work item rather than one big work
item
> which handles all available jobs?
Yes and no, it indeed IMO does not fit to have a work item which is
potentially unbound in runtime. But it is a bit moot conceptual
mismatch
because it is a worst case / theoretical, and I think due more
fundamental concerns.
If we have to go back to the low level side of things, I've picked this
random spot to consolidate what I have already mentioned and perhaps
expand.
To start with, let me pull out some thoughts from workqueue.rst:
"""
Generally, work items are not expected to hog a CPU and consume many
cycles. That means maintaining just enough concurrency to prevent work
processing from stalling should be optimal.
"""
For unbound queues:
"""
The responsibility of regulating concurrency level is on the users.
"""
Given the unbound queues will be spawned on demand to service all
queued
work items (more interesting when mixing up with the
system_unbound_wq),
in the proposed design the number of instantiated worker threads does
not correspond to the number of user threads (as you have elsewhere
stated), but pessimistically to the number of active user contexts.
Those are pretty much the same in practice. Rather, user threads is
typically an upper bound on the number of contexts. Yes, a single user
thread could have a bunch of contexts but basically nothing does that
except IGT. In real-world usage, it's at most one context per user thread.
Typically is the key here. But I am not sure it is good enough. Consider
this example - Intel Flex 170:
* Delivers up to 36 streams 1080p60 transcode throughput per card.
* When scaled to 10 cards in a 4U server configuration, it can support
up to 360 streams of HEVC/HEVC 1080p60 transcode throughput.
One transcode stream from my experience typically is 3-4 GPU contexts
(buffer travels from vcs -> rcs -> vcs, maybe vecs) used from a single
CPU thread. 4 contexts * 36 streams = 144 active contexts. Multiply by
60fps = 8640 jobs submitted and completed per second.
144 active contexts in the proposed scheme means possibly means 144
kernel worker threads spawned (driven by 36 transcode CPU threads). (I
don't think the pools would scale down given all are constantly pinged
at 60fps.)
And then each of 144 threads goes to grab the single GuC CT mutex. First
threads are being made schedulable, then put to sleep as mutex
contention is hit, then woken again as mutexes are getting released,
rinse, repeat.
(And yes this backend contention is there regardless of 1:1:1, it would
require a different re-design to solve that. But it is just a question
whether there are 144 contending threads, or just 6 with the thread per
engine class scheme.)
Then multiply all by 10 for a 4U server use case and you get 1440 worker
kthreads, yes 10 more CT locks, but contending on how many CPU cores?
Just so they can grab a timeslice and maybe content on a mutex as the
next step.
This example is where it would hurt on large systems. Imagine only an
even wider media transcode card...
Second example is only a single engine class used (3d desktop?) but with
a bunch of not-runnable jobs queued and waiting on a fence to signal.
Implicit or explicit dependencies doesn't matter. Then the fence signals
and call backs run. N work items get scheduled, but they all submit to
the same HW engine. So we end up with:
/-- wi1 --\
/ .. .. \
cb --+--- wi.. ---+-- rq1 -- .. -- rqN
\ .. .. /
\-- wiN --/
All that we have achieved is waking up N CPUs to contend on the same
lock and effectively insert the job into the same single HW queue. I
don't see any positives there.
This example I think can particularly hurt small / low power devices
because of needless waking up of many cores for no benefit. Granted, I
don't have a good feel on how common this pattern is in practice.
That
is the number which drives the maximum number of not-runnable jobs that
can become runnable at once, and hence spawn that many work items, and
in turn unbound worker threads.
Several problems there.
It is fundamentally pointless to have potentially that many more
threads
than the number of CPU cores - it simply creates a scheduling storm.
Unbound workers have no CPU / cache locality either and no connection
with the CPU scheduler to optimize scheduling patterns. This may matter
either on large systems or on small ones. Whereas the current design
allows for scheduler to notice userspace CPU thread keeps waking up the
same drm scheduler kernel thread, and so it can keep them on the same
CPU, the unbound workers lose that ability and so 2nd CPU might be
getting woken up from low sleep for every submission.
Hence, apart from being a bit of a impedance mismatch, the proposal has
the potential to change performance and power patterns and both large
and small machines.
Ok, thanks for explaining the issue you're seeing in more detail. Yes,
deferred kwork does appear to mismatch somewhat with what the scheduler
needs or at least how it's worked in the past. How much impact will
that mismatch have? Unclear.
> >>> Secondly, it probably demands separate workers (not
optional),
> otherwise
> >>> behaviour of shared workqueues has either the potential to
> explode number
> >>> kernel threads anyway, or add latency.
> >>>
> >>
> >> Right now the system_unbound_wq is used which does have a
limit
> on the
> >> number of threads, right? I do have a FIXME to allow a
worker to be
> >> passed in similar to TDR.
> >>
> >> WRT to latency, the 1:1 ratio could actually have lower
latency
> as 2 GPU
> >> schedulers can be pushing jobs into the backend / cleaning up
> jobs in
> >> parallel.
> >>
> >
> > Thought of one more point here where why in Xe we
absolutely want
> a 1 to
> > 1 ratio between entity and scheduler - the way we implement
> timeslicing
> > for preempt fences.
> >
> > Let me try to explain.
> >
> > Preempt fences are implemented via the generic messaging
> interface [1]
> > with suspend / resume messages. If a suspend messages is
received to
> > soon after calling resume (this is per entity) we simply
sleep in the
> > suspend call thus giving the entity a timeslice. This
completely
> falls
> > apart with a many to 1 relationship as now a entity
waiting for a
> > timeslice blocks the other entities. Could we work aroudn
this,
> sure but
> > just another bunch of code we'd have to add in Xe. Being to
> freely sleep
> > in backend without affecting other entities is really, really
> nice IMO
> > and I bet Xe isn't the only driver that is going to feel
this way.
> >
> > Last thing I'll say regardless of how anyone feels about
Xe using
> a 1 to
> > 1 relationship this patch IMO makes sense as I hope we can all
> agree a
> > workqueue scales better than kthreads.
>
> I don't know for sure what will scale better and for what use
case,
> combination of CPU cores vs number of GPU engines to keep
busy vs other
> system activity. But I wager someone is bound to ask for some
> numbers to
> make sure proposal is not negatively affecting any other drivers.
>
>
> Then let them ask. Waving your hands vaguely in the direction of
the
> rest of DRM and saying "Uh, someone (not me) might object" is
profoundly
> unhelpful. Sure, someone might. That's why it's on dri-devel.
If you
> think there's someone in particular who might have a useful
opinion on
> this, throw them in the CC so they don't miss the e-mail thread.
>
> Or are you asking for numbers? If so, what numbers are you
asking for?
It was a heads up to the Xe team in case people weren't appreciating
how
the proposed change has the potential influence power and performance
across the board. And nothing in the follow up discussion made me think
it was considered so I don't think it was redundant to raise it.
In my experience it is typical that such core changes come with some
numbers. Which is in case of drm scheduler is tricky and probably
requires explicitly asking everyone to test (rather than count on
"don't
miss the email thread"). Real products can fail to ship due ten mW here
or there. Like suddenly an extra core prevented from getting into deep
sleep.
If that was "profoundly unhelpful" so be it.
With your above explanation, it makes more sense what you're asking.
It's still not something Matt is likely to be able to provide on his
own. We need to tag some other folks and ask them to test it out. We
could play around a bit with it on Xe but it's not exactly production
grade yet and is going to hit this differently from most. Likely
candidates are probably AMD and Freedreno.
Whoever is setup to check out power and performance would be good to
give it a spin, yes.
PS. I don't think I was asking Matt to test with other devices. To start
with I think Xe is a team effort. I was asking for more background on
the design decision since patch 4/20 does not say anything on that
angle, nor later in the thread it was IMO sufficiently addressed.
> Also, If we're talking about a design that might paint us into an
> Intel-HW-specific hole, that would be one thing. But we're not.
We're
> talking about switching which kernel threading/task mechanism to
use for
> what's really a very generic problem. The core Xe design works
without
> this patch (just with more kthreads). If we land this patch or
> something like it and get it wrong and it causes a performance
problem
> for someone down the line, we can revisit it.
For some definition of "it works" - I really wouldn't suggest
shipping a
kthread per user context at any point.
You have yet to elaborate on why. What resources is it consuming that's
going to be a problem? Are you anticipating CPU affinity problems? Or
does it just seem wasteful?
Well I don't know, commit message says the approach does not scale. :)
I think I largely agree that it's probably unnecessary/wasteful but
reducing the number of kthreads seems like a tractable problem to solve
regardless of where we put the gpu_scheduler object. Is this the right
solution? Maybe not. It was also proposed at one point that we could
split the scheduler into two pieces: A scheduler which owns the kthread,
and a back-end which targets some HW ring thing where you can have
multiple back-ends per scheduler. That's certainly more invasive from a
DRM scheduler internal API PoV but would solve the kthread problem in a
way that's more similar to what we have now.
> In any case that's a low level question caused by the high
level design
> decision. So I'd think first focus on the high level - which
is the 1:1
> mapping of entity to scheduler instance proposal.
>
> Fundamentally it will be up to the DRM maintainers and the
community to
> bless your approach. And it is important to stress 1:1 is about
> userspace contexts, so I believe unlike any other current
scheduler
> user. And also important to stress this effectively does not
make Xe
> _really_ use the scheduler that much.
>
>
> I don't think this makes Xe nearly as much of a one-off as you
think it
> does. I've already told the Asahi team working on Apple M1/2
hardware
> to do it this way and it seems to be a pretty good mapping for
them. I
> believe this is roughly the plan for nouveau as well. It's not
the way
> it currently works for anyone because most other groups aren't
doing FW
> scheduling yet. In the world of FW scheduling and hardware
designed to
> support userspace direct-to-FW submit, I think the design makes
perfect
> sense (see below) and I expect we'll see more drivers move in this
> direction as those drivers evolve. (AMD is doing some customish
thing
> for how with gpu_scheduler on the front-end somehow. I've not dug
into
> those details.)
>
> I can only offer my opinion, which is that the two options
mentioned in
> this thread (either improve drm scheduler to cope with what is
> required,
> or split up the code so you can use just the parts of
drm_sched which
> you want - which is frontend dependency tracking) shouldn't be so
> readily dismissed, given how I think the idea was for the new
driver to
> work less in a silo and more in the community (not do kludges to
> workaround stuff because it is thought to be too hard to
improve common
> code), but fundamentally, "goto previous paragraph" for what I am
> concerned.
>
>
> Meta comment: It appears as if you're falling into the standard
i915
> team trap of having an internal discussion about what the community
> discussion might look like instead of actually having the community
> discussion. If you are seriously concerned about interactions with
> other drivers or whether or setting common direction, the right
way to
> do that is to break a patch or two out into a separate RFC series
and
> tag a handful of driver maintainers. Trying to predict the
questions
> other people might ask is pointless. Cc them and asking for their
input
> instead.
I don't follow you here. It's not an internal discussion - I am raising
my concerns on the design publicly. I am supposed to write a patch to
show something, but am allowed to comment on a RFC series?
I may have misread your tone a bit. It felt a bit like too many
discussions I've had in the past where people are trying to predict what
others will say instead of just asking them. Reading it again, I was
probably jumping to conclusions a bit. Sorry about that.
Okay no problem, thanks. In any case we don't have to keep discussing
it, since I wrote one or two emails ago it is fundamentally on the
maintainers and community to ack the approach. I only felt like RFC did
not explain the potential downsides sufficiently so I wanted to probe
that area a bit.
It is "drm/sched: Convert drm scheduler to use a work queue rather than
kthread" which should have Cc-ed _everyone_ who use drm scheduler.
Yeah, it probably should have. I think that's mostly what I've been
trying to say.
>
> Regards,
>
> Tvrtko
>
> P.S. And as a related side note, there are more areas where
drm_sched
> could be improved, like for instance priority handling.
> Take a look at msm_submitqueue_create /
msm_gpu_convert_priority /
> get_sched_entity to see how msm works around the drm_sched
hardcoded
> limit of available priority levels, in order to avoid having
to leave a
> hw capability unused. I suspect msm would be happier if they
could have
> all priority levels equal in terms of whether they apply only
at the
> frontend level or completely throughout the pipeline.
>
> > [1]
>
https://patchwork.freedesktop.org/patch/515857/?series=112189&rev=1
<https://patchwork.freedesktop.org/patch/515857/?series=112189&rev=1>
>
<https://patchwork.freedesktop.org/patch/515857/?series=112189&rev=1 <https://patchwork.freedesktop.org/patch/515857/?series=112189&rev=1>>
> >
> >>> What would be interesting to learn is whether the option of
> refactoring
> >>> drm_sched to deal with out of order completion was
considered
> and what were
> >>> the conclusions.
> >>>
> >>
> >> I coded this up a while back when trying to convert the
i915 to
> the DRM
> >> scheduler it isn't all that hard either. The free flow
control
> on the
> >> ring (e.g. set job limit == SIZE OF RING / MAX JOB SIZE) is
> really what
> >> sold me on the this design.
>
>
> You're not the only one to suggest supporting out-of-order
completion.
> However, it's tricky and breaks a lot of internal assumptions of the
> scheduler. It also reduces functionality a bit because it can no
longer
> automatically rate-limit HW/FW queues which are often
fixed-size. (Ok,
> yes, it probably could but it becomes a substantially harder
problem.)
>
> It also seems like a worse mapping to me. The goal here is to turn
> submissions on a userspace-facing engine/queue into submissions
to a FW
> queue submissions, sorting out any dma_fence dependencies. Matt's
> description of saying this is a 1:1 mapping between sched/entity
doesn't
> tell the whole story. It's a 1:1:1 mapping between xe_engine,
> gpu_scheduler, and GuC FW engine. Why make it a 1:something:1
mapping?
> Why is that better?
As I have stated before, what I think what would fit well for Xe is one
drm_scheduler per engine class. In specific terms on our current
hardware, one drm scheduler instance for render, compute, blitter,
video
and video enhance. Userspace contexts remain scheduler entities.
And this is where we fairly strongly disagree. More in a bit.
That way you avoid the whole kthread/kworker story and you have it
actually use the entity picking code in the scheduler, which may be
useful when the backend is congested.
What back-end congestion are you referring to here? Running out of FW
queue IDs? Something else?
CT channel, number of context ids.
Yes you have to solve the out of order problem so in my mind that is
something to discuss. What the problem actually is (just TDR?), how
tricky and why etc.
And yes you lose the handy LRCA ring buffer size management so you'd
have to make those entities not runnable in some other way.
Regarding the argument you raise below - would any of that make the
frontend / backend separation worse and why? Do you think it is less
natural? If neither is true then all remains is that it appears extra
work to support out of order completion of entities has been discounted
in favour of an easy but IMO inelegant option.
Broadly speaking, the kernel needs to stop thinking about GPU scheduling
in terms of scheduling jobs and start thinking in terms of scheduling
contexts/engines. There is still some need for scheduling individual
jobs but that is only for the purpose of delaying them as needed to
resolve dma_fence dependencies. Once dependencies are resolved, they
get shoved onto the context/engine queue and from there the kernel only
really manages whole contexts/engines. This is a major architectural
shift, entirely different from the way i915 scheduling works. It's also
different from the historical usage of DRM scheduler which I think is
why this all looks a bit funny.
To justify this architectural shift, let's look at where we're headed.
In the glorious future...
1. Userspace submits directly to firmware queues. The kernel has no
visibility whatsoever into individual jobs. At most it can pause/resume
FW contexts as needed to handle eviction and memory management.
2. Because of 1, apart from handing out the FW queue IDs at the
beginning, the kernel can't really juggle them that much. Depending on
FW design, it may be able to pause a client, give its IDs to another,
and then resume it later when IDs free up. What it's not doing is
juggling IDs on a job-by-job basis like i915 currently is.
3. Long-running compute jobs may not complete for days. This means
that memory management needs to happen in terms of pause/resume of
entire contexts/engines using the memory rather than based on waiting
for individual jobs to complete or pausing individual jobs until the
memory is available.
4. Synchronization happens via userspace memory fences (UMF) and the
kernel is mostly unaware of most dependencies and when a context/engine
is or is not runnable. Instead, it keeps as many of them minimally
active (memory is available, even if it's in system RAM) as possible and
lets the FW sort out dependencies. (There may need to be some facility
for sleeping a context until a memory change similar to futex() or
poll() for userspace threads. There are some details TBD.)
Are there potential problems that will need to be solved here? Yes. Is
it a good design? Well, Microsoft has been living in this future for
half a decade or better and it's working quite well for them. It's also
the way all modern game consoles work. It really is just Linux that's
stuck with the same old job model we've had since the monumental shift
to DRI2.
To that end, one of the core goals of the Xe project was to make the
driver internally behave as close to the above model as possible while
keeping the old-school job model as a very thin layer on top. As the
broader ecosystem problems (window-system support for UMF, for instance)
are solved, that layer can be peeled back. The core driver will already
be ready for it.
To that end, the point of the DRM scheduler in Xe isn't to schedule
jobs. It's to resolve syncobj and dma-buf implicit sync dependencies
and stuff jobs into their respective context/engine queue once they're
ready. All the actual scheduling happens in firmware and any scheduling
the kernel does to deal with contention, oversubscriptions, too many
contexts, etc. is between contexts/engines, not individual jobs. Sure,
the individual job visibility is nice, but if we design around it, we'll
never get to the glorious future.
I really need to turn the above (with a bit more detail) into a blog
post.... Maybe I'll do that this week.
In any case, I hope that provides more insight into why Xe is designed
the way it is and why I'm pushing back so hard on trying to make it more
of a "classic" driver as far as scheduling is concerned. Are there
potential problems here? Yes, that's why Xe has been labeled a
prototype. Are such radical changes necessary to get to said glorious
future? Yes, I think they are. Will it be worth it? I believe so.
Right, that's all solid I think. My takeaway is that frontend priority
sorting and that stuff isn't needed and that is okay. And that there are
multiple options to maybe improve drm scheduler, like the fore mentioned
making it deal with out of order, or split into functional components,
or split frontend/backend what you suggested. For most of them cost vs
benefit is more or less not completely clear, neither how much effort
was invested to look into them.
One thing I missed from this explanation is how drm_scheduler per engine
class interferes with the high level concepts. And I did not manage to
pick up on what exactly is the TDR problem in that case. Maybe the two
are one and the same.
Bottom line is I still have the concern that conversion to kworkers has
an opportunity to regress. Possibly more opportunity for some Xe use
cases than to affect other vendors, since they would still be using per
physical engine / queue scheduler instances.
And to put my money where my mouth is I will try to put testing Xe
inside the full blown ChromeOS environment in my team plans. It would
probably also be beneficial if Xe team could take a look at real world
behaviour of the extreme transcode use cases too. If the stack is ready
for that and all. It would be better to know earlier rather than later
if there is a fundamental issue.
For the patch at hand, and the cover letter, it certainly feels it would
benefit to record the past design discussion had with AMD folks, to
explicitly copy other drivers, and to record the theoretical pros and
cons of threads vs unbound workers as I have tried to highlight them.
Regards,
Tvrtko