On Tue, Jan 10, 2023 at 11:28:08AM +0000, Tvrtko Ursulin wrote: > > > On 09/01/2023 17:27, Jason Ekstrand wrote: > > [snip] > > > >>> AFAICT it proposes to have 1:1 between *userspace* created > > contexts (per > > >>> context _and_ engine) and drm_sched. I am not sure avoiding > > invasive changes > > >>> to the shared code is in the spirit of the overall idea and instead > > >>> opportunity should be used to look at way to refactor/improve > > drm_sched. > > > > > > Maybe? I'm not convinced that what Xe is doing is an abuse at all or > > really needs to drive a re-factor. (More on that later.) There's only > > one real issue which is that it fires off potentially a lot of kthreads. > > Even that's not that bad given that kthreads are pretty light and you're > > not likely to have more kthreads than userspace threads which are much > > heavier. Not ideal, but not the end of the world either. Definitely > > something we can/should optimize but if we went through with Xe without > > this patch, it would probably be mostly ok. > > > > >> Yes, it is 1:1 *userspace* engines and drm_sched. > > >> > > >> I'm not really prepared to make large changes to DRM scheduler > > at the > > >> moment for Xe as they are not really required nor does Boris > > seem they > > >> will be required for his work either. I am interested to see > > what Boris > > >> comes up with. > > >> > > >>> Even on the low level, the idea to replace drm_sched threads > > with workers > > >>> has a few problems. > > >>> > > >>> To start with, the pattern of: > > >>> > > >>> while (not_stopped) { > > >>> keep picking jobs > > >>> } > > >>> > > >>> Feels fundamentally in disagreement with workers (while > > obviously fits > > >>> perfectly with the current kthread design). > > >> > > >> The while loop breaks and worker exists if no jobs are ready. > > > > > > I'm not very familiar with workqueues. What are you saying would fit > > better? One scheduling job per work item rather than one big work item > > which handles all available jobs? > > Yes and no, it indeed IMO does not fit to have a work item which is > potentially unbound in runtime. But it is a bit moot conceptual mismatch > because it is a worst case / theoretical, and I think due more fundamental > concerns. > > If we have to go back to the low level side of things, I've picked this > random spot to consolidate what I have already mentioned and perhaps expand. > > To start with, let me pull out some thoughts from workqueue.rst: > > """ > Generally, work items are not expected to hog a CPU and consume many cycles. > That means maintaining just enough concurrency to prevent work processing > from stalling should be optimal. > """ > > For unbound queues: > """ > The responsibility of regulating concurrency level is on the users. > """ > > Given the unbound queues will be spawned on demand to service all queued > work items (more interesting when mixing up with the system_unbound_wq), in > the proposed design the number of instantiated worker threads does not > correspond to the number of user threads (as you have elsewhere stated), but > pessimistically to the number of active user contexts. That is the number > which drives the maximum number of not-runnable jobs that can become > runnable at once, and hence spawn that many work items, and in turn unbound > worker threads. > > Several problems there. > > It is fundamentally pointless to have potentially that many more threads > than the number of CPU cores - it simply creates a scheduling storm. > We can use a different work queue if this is an issue, have a FIXME which indicates we should allow the user to pass in the work queue. > Unbound workers have no CPU / cache locality either and no connection with > the CPU scheduler to optimize scheduling patterns. This may matter either on > large systems or on small ones. Whereas the current design allows for > scheduler to notice userspace CPU thread keeps waking up the same drm > scheduler kernel thread, and so it can keep them on the same CPU, the > unbound workers lose that ability and so 2nd CPU might be getting woken up > from low sleep for every submission. > I guess I don't understand kthread vs. workqueue scheduling internals. > Hence, apart from being a bit of a impedance mismatch, the proposal has the > potential to change performance and power patterns and both large and small > machines. > We are going to have to test this out I suppose and play around to see if this design has any real world impacts. As Jason said, yea probably will need a bit of help here from others. Will CC relavent parties on next rev. > > >>> Secondly, it probably demands separate workers (not optional), > > otherwise > > >>> behaviour of shared workqueues has either the potential to > > explode number > > >>> kernel threads anyway, or add latency. > > >>> > > >> > > >> Right now the system_unbound_wq is used which does have a limit > > on the > > >> number of threads, right? I do have a FIXME to allow a worker to be > > >> passed in similar to TDR. > > >> > > >> WRT to latency, the 1:1 ratio could actually have lower latency > > as 2 GPU > > >> schedulers can be pushing jobs into the backend / cleaning up > > jobs in > > >> parallel. > > >> > > > > > > Thought of one more point here where why in Xe we absolutely want > > a 1 to > > > 1 ratio between entity and scheduler - the way we implement > > timeslicing > > > for preempt fences. > > > > > > Let me try to explain. > > > > > > Preempt fences are implemented via the generic messaging > > interface [1] > > > with suspend / resume messages. If a suspend messages is received to > > > soon after calling resume (this is per entity) we simply sleep in the > > > suspend call thus giving the entity a timeslice. This completely > > falls > > > apart with a many to 1 relationship as now a entity waiting for a > > > timeslice blocks the other entities. Could we work aroudn this, > > sure but > > > just another bunch of code we'd have to add in Xe. Being to > > freely sleep > > > in backend without affecting other entities is really, really > > nice IMO > > > and I bet Xe isn't the only driver that is going to feel this way. > > > > > > Last thing I'll say regardless of how anyone feels about Xe using > > a 1 to > > > 1 relationship this patch IMO makes sense as I hope we can all > > agree a > > > workqueue scales better than kthreads. > > > > I don't know for sure what will scale better and for what use case, > > combination of CPU cores vs number of GPU engines to keep busy vs other > > system activity. But I wager someone is bound to ask for some > > numbers to > > make sure proposal is not negatively affecting any other drivers. > > > > > > Then let them ask. Waving your hands vaguely in the direction of the > > rest of DRM and saying "Uh, someone (not me) might object" is profoundly > > unhelpful. Sure, someone might. That's why it's on dri-devel. If you > > think there's someone in particular who might have a useful opinion on > > this, throw them in the CC so they don't miss the e-mail thread. > > > > Or are you asking for numbers? If so, what numbers are you asking for? > > It was a heads up to the Xe team in case people weren't appreciating how the > proposed change has the potential influence power and performance across the > board. And nothing in the follow up discussion made me think it was > considered so I don't think it was redundant to raise it. > > In my experience it is typical that such core changes come with some > numbers. Which is in case of drm scheduler is tricky and probably requires > explicitly asking everyone to test (rather than count on "don't miss the > email thread"). Real products can fail to ship due ten mW here or there. > Like suddenly an extra core prevented from getting into deep sleep. > > If that was "profoundly unhelpful" so be it. > > > Also, If we're talking about a design that might paint us into an > > Intel-HW-specific hole, that would be one thing. But we're not. We're > > talking about switching which kernel threading/task mechanism to use for > > what's really a very generic problem. The core Xe design works without > > this patch (just with more kthreads). If we land this patch or > > something like it and get it wrong and it causes a performance problem > > for someone down the line, we can revisit it. > > For some definition of "it works" - I really wouldn't suggest shipping a > kthread per user context at any point. > Yea, this is why using a workqueue rathre than a kthread was suggested to me by AMD. I should've put a suggested by on the commit message, need to dig through my emails and figure out who exactly suggested this. > > In any case that's a low level question caused by the high level design > > decision. So I'd think first focus on the high level - which is the 1:1 > > mapping of entity to scheduler instance proposal. > > > > Fundamentally it will be up to the DRM maintainers and the community to > > bless your approach. And it is important to stress 1:1 is about > > userspace contexts, so I believe unlike any other current scheduler > > user. And also important to stress this effectively does not make Xe > > _really_ use the scheduler that much. > > > > > > I don't think this makes Xe nearly as much of a one-off as you think it > > does. I've already told the Asahi team working on Apple M1/2 hardware > > to do it this way and it seems to be a pretty good mapping for them. I > > believe this is roughly the plan for nouveau as well. It's not the way > > it currently works for anyone because most other groups aren't doing FW > > scheduling yet. In the world of FW scheduling and hardware designed to > > support userspace direct-to-FW submit, I think the design makes perfect > > sense (see below) and I expect we'll see more drivers move in this > > direction as those drivers evolve. (AMD is doing some customish thing > > for how with gpu_scheduler on the front-end somehow. I've not dug into > > those details.) > > > > I can only offer my opinion, which is that the two options mentioned in > > this thread (either improve drm scheduler to cope with what is > > required, > > or split up the code so you can use just the parts of drm_sched which > > you want - which is frontend dependency tracking) shouldn't be so > > readily dismissed, given how I think the idea was for the new driver to > > work less in a silo and more in the community (not do kludges to > > workaround stuff because it is thought to be too hard to improve common > > code), but fundamentally, "goto previous paragraph" for what I am > > concerned. > > > > > > Meta comment: It appears as if you're falling into the standard i915 > > team trap of having an internal discussion about what the community > > discussion might look like instead of actually having the community > > discussion. If you are seriously concerned about interactions with > > other drivers or whether or setting common direction, the right way to > > do that is to break a patch or two out into a separate RFC series and > > tag a handful of driver maintainers. Trying to predict the questions > > other people might ask is pointless. Cc them and asking for their input > > instead. > > I don't follow you here. It's not an internal discussion - I am raising my > concerns on the design publicly. I am supposed to write a patch to show > something, but am allowed to comment on a RFC series? > > It is "drm/sched: Convert drm scheduler to use a work queue rather than > kthread" which should have Cc-ed _everyone_ who use drm scheduler. > Yea, will do on next rev. > > > > Regards, > > > > Tvrtko > > > > P.S. And as a related side note, there are more areas where drm_sched > > could be improved, like for instance priority handling. > > Take a look at msm_submitqueue_create / msm_gpu_convert_priority / > > get_sched_entity to see how msm works around the drm_sched hardcoded > > limit of available priority levels, in order to avoid having to leave a > > hw capability unused. I suspect msm would be happier if they could have > > all priority levels equal in terms of whether they apply only at the > > frontend level or completely throughout the pipeline. > > > > > [1] > > https://patchwork.freedesktop.org/patch/515857/?series=112189&rev=1 > > <https://patchwork.freedesktop.org/patch/515857/?series=112189&rev=1> > > > > > >>> What would be interesting to learn is whether the option of > > refactoring > > >>> drm_sched to deal with out of order completion was considered > > and what were > > >>> the conclusions. > > >>> > > >> > > >> I coded this up a while back when trying to convert the i915 to > > the DRM > > >> scheduler it isn't all that hard either. The free flow control > > on the > > >> ring (e.g. set job limit == SIZE OF RING / MAX JOB SIZE) is > > really what > > >> sold me on the this design. > > > > > > You're not the only one to suggest supporting out-of-order completion. > > However, it's tricky and breaks a lot of internal assumptions of the > > scheduler. It also reduces functionality a bit because it can no longer > > automatically rate-limit HW/FW queues which are often fixed-size. (Ok, > > yes, it probably could but it becomes a substantially harder problem.) > > > > It also seems like a worse mapping to me. The goal here is to turn > > submissions on a userspace-facing engine/queue into submissions to a FW > > queue submissions, sorting out any dma_fence dependencies. Matt's > > description of saying this is a 1:1 mapping between sched/entity doesn't > > tell the whole story. It's a 1:1:1 mapping between xe_engine, > > gpu_scheduler, and GuC FW engine. Why make it a 1:something:1 mapping? > > Why is that better? > > As I have stated before, what I think what would fit well for Xe is one > drm_scheduler per engine class. In specific terms on our current hardware, > one drm scheduler instance for render, compute, blitter, video and video > enhance. Userspace contexts remain scheduler entities. > I disagree. > That way you avoid the whole kthread/kworker story and you have it actually > use the entity picking code in the scheduler, which may be useful when the > backend is congested. > In practice the backend shouldn't be congested but if it is a mutex provides fairness probably better than using a shared scheduler. Also what you are suggesting doesn't make sense at all as the congestion is per-GT, so if anything we should use 1 scheduler per-GT not per engine class. > Yes you have to solve the out of order problem so in my mind that is > something to discuss. What the problem actually is (just TDR?), how tricky > and why etc. > Cleanup of jobs, TDR, replaying jobs, etc... It has decent amount of impact. > And yes you lose the handy LRCA ring buffer size management so you'd have to > make those entities not runnable in some other way. > Also we lose our preempt fence implemenation too. Again I don't see how the design you are suggesting is a win. > Regarding the argument you raise below - would any of that make the frontend > / backend separation worse and why? Do you think it is less natural? If > neither is true then all remains is that it appears extra work to support > out of order completion of entities has been discounted in favour of an easy > but IMO inelegant option. > > > There are two places where this 1:1:1 mapping is causing problems: > > > > 1. It creates lots of kthreads. This is what this patch is trying to > > solve. IDK if it's solving it the best way but that's the goal. > > > > 2. There are a far more limited number of communication queues between > > the kernel and GuC for more meta things like pausing and resuming > > queues, getting events back from GuC, etc. Unless we're in a weird > > pressure scenario, the amount of traffic on this queue should be low so > > we can probably just have one per physical device. The vast majority of > > kernel -> GuC communication should be on the individual FW queue rings > > and maybe smashing in-memory doorbells. > > I don't follow your terminology here. I suppose you are talking about global > GuC CT and context ringbuffers. If so then isn't "far more limited" actually > one? > We have 1 GuC GT per-GT. Matt > Regards, > > Tvrtko > > > Doing out-of-order completion sort-of solves the 1 but does nothing for > > 2 and actually makes managing FW queues harder because we no longer have > > built-in rate limiting. Seems like a net loss to me. > > > > >>> Second option perhaps to split out the drm_sched code into > > parts which would > > >>> lend themselves more to "pick and choose" of its functionalities. > > >>> Specifically, Xe wants frontend dependency tracking, but not > > any scheduling > > >>> really (neither least busy drm_sched, neither FIFO/RQ entity > > picking), so > > >>> even having all these data structures in memory is a waste. > > >>> > > >> > > >> I don't think that we are wasting memory is a very good argument for > > >> making intrusive changes to the DRM scheduler. > > > > > > Worse than that, I think the "we could split it up" kind-of misses the > > point of the way Xe is using drm/scheduler. It's not just about > > re-using a tiny bit of dependency tracking code. Using the scheduler in > > this way provides a clean separation between front-end and back-end. > > The job of the userspace-facing ioctl code is to shove things on the > > scheduler. The job of the run_job callback is to encode the job into > > the FW queue format, stick it in the FW queue ring, and maybe smash a > > doorbell. Everything else happens in terms of managing those queues > > side-band. The gpu_scheduler code manages the front-end queues and Xe > > manages the FW queues via the Kernel <-> GuC communication rings. From > > a high level, this is a really clean design. There are potentially some > > sticky bits around the dual-use of dma_fence for scheduling and memory > > management but none of those are solved by breaking the DRM scheduler > > into chunks or getting rid of the 1:1:1 mapping. > > > > If we split it out, we're basically asking the driver to implement a > > bunch of kthread or workqueue stuff, all the ring rate-limiting, etc. > > It may not be all that much code but also, why? To save a few bytes of > > memory per engine? Each engine already has 32K(ish) worth of context > > state and a similar size ring to communicate with the FW. No one is > > going to notice an extra CPU data structure. > > > > I'm not seeing a solid argument against the 1:1:1 design here other than > > that it doesn't seem like the way DRM scheduler was intended to be > > used. I won't argue that. It's not. But it is a fairly natural way to > > take advantage of the benefits the DRM scheduler does provide while also > > mapping it to hardware that was designed for userspace direct-to-FW > > submit. > > > > --Jason > > > > >>> With the first option then the end result could be drm_sched > > per engine > > >>> class (hardware view), which I think fits with the GuC model. > > Give all > > >>> schedulable contexts (entities) to the GuC and then mostly > > forget about > > >>> them. Timeslicing and re-ordering and all happens transparently > > to the > > >>> kernel from that point until completion. > > >>> > > >> > > >> Out-of-order problem still exists here. > > >> > > >>> Or with the second option you would build on some smaller > > refactored > > >>> sub-components of drm_sched, by maybe splitting the dependency > > tracking from > > >>> scheduling (RR/FIFO entity picking code). > > >>> > > >>> Second option is especially a bit vague and I haven't thought > > about the > > >>> required mechanics, but it just appeared too obvious the > > proposed design has > > >>> a bit too much impedance mismatch. > > >>> > > >> > > >> IMO ROI on this is low and again lets see what Boris comes up with. > > >> > > >> Matt > > >> > > >>> Oh and as a side note, when I went into the drm_sched code base > > to remind > > >>> myself how things worked, it is quite easy to find some FIXME > > comments which > > >>> suggest people working on it are unsure of locking desing there > > and such. So > > >>> perhaps that all needs cleanup too, I mean would benefit from > > >>> refactoring/improving work as brainstormed above anyway. > > >>> > > >>> Regards, > > >>> > > >>> Tvrtko > >