> -----Original Message----- > From: De Marchi, Lucas <lucas.demarchi@xxxxxxxxx> > Sent: Thursday, September 29, 2022 5:11 PM > To: Sripada, Radhakrishna <radhakrishna.sripada@xxxxxxxxx> > Cc: intel-gfx@xxxxxxxxxxxxxxxxxxxxx; dri-devel@xxxxxxxxxxxxxxxxxxxxx > Subject: Re: [PATCH v4.1] drm/i915/mtl: Define engine context layouts > > On Wed, Sep 28, 2022 at 08:55:11AM -0700, Radhakrishna Sripada wrote: > >From: Matt Roper <matthew.d.roper@xxxxxxxxx> > > > >The part of the media and blitter engine contexts that we care about for > >setting up an initial state on MTL are nearly similar to DG2 (and PVC). > >The difference being PRT_BB_STATE being replaced with NOP. > > > >For render/compute engines, the part of the context images are nearly > >the same, although the layout had a very slight change --- one POSH > >register was removed and the placement of some LRI/noops adjusted > >slightly to compensate. > > > >v2: > > - Dg2, mtl xcs offsets slightly vary. Use a separate offsets array(Bala) > > - Add missing nop in xcs offsets(Bala) > >v3: > > - Fix the spacing for nop in xcs offset(MattR) > >v4: > > - Fix rcs register offset(MattR) > >v4.1: > > - Fix commit message(Lucas) > > > >Bspec: 46261, 46260, 45585 > >Cc: Balasubramani Vivekanandan <balasubramani.vivekanandan@xxxxxxxxx> > >Cc: Licas De Marchi <lucas.demarchi@xxxxxxxxx> > >Signed-off-by: Matt Roper <matthew.d.roper@xxxxxxxxx> > >Signed-off-by: Radhakrishna Sripada <radhakrishna.sripada@xxxxxxxxx> > > > Reviewed-by: Lucas De Marchi <lucas.demarchi@xxxxxxxxx> Pushed the patch, Thanks for the review. -Radhakrishna Sripada > > Lucas De Marchi