Re: [PATCH 3/6] drm/i915/display: Embed the new struct steps for squashing

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On Mon, Sep 19, 2022 at 12:27:55PM +0300, Jani Nikula wrote:
> On Fri, 16 Sep 2022, Anusha Srivatsa <anusha.srivatsa@xxxxxxxxx> wrote:
> > Populate the new struct steps for squash case.
> >
> > Signed-off-by: Anusha Srivatsa <anusha.srivatsa@xxxxxxxxx>
> > ---
> >  drivers/gpu/drm/i915/display/intel_cdclk.c | 9 ++++++++-
> >  1 file changed, 8 insertions(+), 1 deletion(-)
> >
> > diff --git a/drivers/gpu/drm/i915/display/intel_cdclk.c b/drivers/gpu/drm/i915/display/intel_cdclk.c
> > index 220d32adbd12..d2e81134b6f2 100644
> > --- a/drivers/gpu/drm/i915/display/intel_cdclk.c
> > +++ b/drivers/gpu/drm/i915/display/intel_cdclk.c
> > @@ -1973,8 +1973,9 @@ static bool intel_cdclk_can_crawl(struct drm_i915_private *dev_priv,
> >  
> >  static bool intel_cdclk_can_squash(struct drm_i915_private *dev_priv,
> >  				   const struct intel_cdclk_config *a,
> > -				   const struct intel_cdclk_config *b)
> > +				   struct intel_cdclk_config *b)
> 
> Why are you dropping const?
> 
> >  {
> > +	struct cdclk_step *cdclk_transition = b->steps;
> 
> The type name has step, the array is named steps, why is the variable
> "transition"?

Yes I agree that the name cdclk_tranistion is confusing rather having
cdclk_transition is unnecessary.
Why cant you directly access b->steps->action, b->steps->cdclk


Manasi

> 
> >  	/*
> >  	 * FIXME should store a bit more state in intel_cdclk_config
> >  	 * to differentiate squasher vs. cd2x divider properly. For
> > @@ -1984,6 +1985,12 @@ static bool intel_cdclk_can_squash(struct drm_i915_private *dev_priv,
> >  	if (!has_cdclk_squasher(dev_priv))
> >  		return false;
> >  
> > +	if (a->cdclk != b->cdclk && a->vco != 0 &&
> > +	    a->vco == b->vco &&	a->ref == b->ref) {
> > +		cdclk_transition->action = CDCLK_SQUASH_ONLY;
> > +		cdclk_transition->cdclk = b->cdclk;
> > +	}
> > +
> >  	return a->cdclk != b->cdclk &&
> >  		a->vco != 0 &&
> >  		a->vco == b->vco &&
> 
> -- 
> Jani Nikula, Intel Open Source Graphics Center



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