Platforms with greater system memory will need to relocate more entries. It may lead to soft hangs. Adding cond_resched() for rescheduling process to avoid timeouts. Suggested-by: Chris Wilson <chris.p.wilson@xxxxxxxxx> Signed-off-by: S A Muqthyar Ahmed <syed.abdul.muqthyar.ahmed@xxxxxxxxx> --- drivers/gpu/drm/i915/gem/i915_gem_execbuffer.c | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/drivers/gpu/drm/i915/gem/i915_gem_execbuffer.c b/drivers/gpu/drm/i915/gem/i915_gem_execbuffer.c index b7b2c14fd9e15e..d1d9e6fc9cd38a 100644 --- a/drivers/gpu/drm/i915/gem/i915_gem_execbuffer.c +++ b/drivers/gpu/drm/i915/gem/i915_gem_execbuffer.c @@ -1551,6 +1551,11 @@ static int eb_relocate_vma(struct i915_execbuffer *eb, struct eb_vma *ev) } } while (r++, --count); urelocs += ARRAY_SIZE(stack); + + if(need_resched()) { + reloc_cache_reset(&eb->reloc_cache, eb); + cond_resched(); + } } while (remain); out: reloc_cache_reset(&eb->reloc_cache, eb); @@ -1564,18 +1569,19 @@ eb_relocate_vma_slow(struct i915_execbuffer *eb, struct eb_vma *ev) struct drm_i915_gem_relocation_entry *relocs = u64_to_ptr(typeof(*relocs), entry->relocs_ptr); unsigned int i; - int err; + int err = 0; - for (i = 0; i < entry->relocation_count; i++) { + for (i = 0; !err && i < entry->relocation_count; i++) { u64 offset = eb_relocate_entry(eb, ev, &relocs[i]); - if ((s64)offset < 0) { + if ((s64)offset < 0) err = (int)offset; - goto err; + + if (need_resched()) { + reloc_cache_reset(&eb->reloc_cache, eb); + cond_resched(); } } - err = 0; -err: reloc_cache_reset(&eb->reloc_cache, eb); return err; } -- 2.25.1