Waitboost is a heuristic that detects latency sensitive workloads waiting for the results from previous execution. The wait can be seen as GPU under-utilisation by RPS, Render Power State management, which might lower the GPU frequency to save power. Limiting the frequency means more waiting for results, which is undesirable for submissions with tight time constraints. To circumvent this, with waitboost we iteratively check the list of fences during gem_wait to see if any of them is stalled waiting for GPU. If such is found, and the request hasn't yet started its execution, we temporarily bump up the GPU frequency, so we get the required results as soon as possible. Commit 047a1b877ed4 ("dma-buf & drm/amdgpu: remove dma_resv workaround") changes the fences order and how they are iterated. Under this new scheme, we would wait on each fence that starts executing, rendering them not suitable for waitboost. To avoid situation like this, inspect the entire list of fences dma-resv earlier, before gem_wait, instead of sequentially waiting for each of them, applying the boost when needed. Test-with: 20220705103551.3720180-1-karolina.drobnik@xxxxxxxxx Chris Wilson (3): drm/i915/gem: Look for waitboosting across the whole object prior to individual waits drm/i915: Bump GT idling delay to 2 jiffies drm/i915/gt: Only kick the signal worker if there's been an update drivers/gpu/drm/i915/gem/i915_gem_wait.c | 35 +++++++++++++++++++++ drivers/gpu/drm/i915/gt/intel_breadcrumbs.c | 3 +- drivers/gpu/drm/i915/i915_active.c | 2 +- 3 files changed, 38 insertions(+), 2 deletions(-) -- 2.25.1