We set it to be equal to pixel rate here, just same as we have already for TGL, as that seems to be currently the only solution to fix underruns, not related to PSR. Stanislav Lisovskiy (1): drm/i915/dg2: Bump up CDCLK for DG2 drivers/gpu/drm/i915/display/intel_cdclk.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) -- 2.24.1.485.gad05a3d8e5