[PATCH v4 0/3] Clear TLB caches in all tiles when object is removed

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Hi,

Maybe I should not send patches this late at night as I end up
messing things up and spamming sleeping people. Sorry for this
version 4.

The real fix is in patch 2. The rest is a helper that adds
the with_intel_gt_pm_if_awake() (from Chris) and one more check
on the status of the engine before accessing it for clearing the
TLB.

Andi

Changelog
=========
v3 -> v4
 - Fix e-mail mismatch in author and in SoB (Sorry!).

v2 -> v3 (v2: https://patchwork.freedesktop.org/series/103835/)
 - Add missing header file that was causing a compmile error.
 - Fix wrong patch formatting.

v1 -> v2 (v1: https://patchwork.freedesktop.org/series/103831/)
 - Add with_intel_gt_pm_if_awake() macro for gt specific wakeref.
 - Check if an engine is awake before invalidating its TLB.

Andi Shyti (2):
  drm/i915/gem: Flush TLBs for all the tiles when clearing an obj
  drm/i915/gt: Skip TLB invalidation if the engine is not awake

Chris Wilson (1):
  drm/i915/gt: Ignore TLB invalidations on idle engines

 drivers/gpu/drm/i915/gem/i915_gem_pages.c | 12 +++++++++---
 drivers/gpu/drm/i915/gt/intel_gt.c        |  4 ++++
 drivers/gpu/drm/i915/gt/intel_gt_pm.h     |  4 ++++
 3 files changed, 17 insertions(+), 3 deletions(-)

-- 
2.36.1




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