Re: [PATCH v2 00/12] drm/edid: cleanup and refactoring around validity checks

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On Thu, 31 Mar 2022, Jani Nikula <jani.nikula@xxxxxxxxx> wrote:
> v2 of https://patchwork.freedesktop.org/series/101931/
>
> Rebased, review comments addressed.

Ville, care to double check patches 1 & 7 please?

Thanks,
Jani.


>
> BR,
> Jani.
>
>
>
> Jani Nikula (12):
>   drm/edid: use struct edid * in drm_do_get_edid()
>   drm/edid: clean up EDID block checksum functions
>   drm/edid: add edid_block_tag() helper to get the EDID extension tag
>   drm/edid: make drm_edid_header_is_valid() accept void pointer
>   drm/edid: clean up edid_is_zero()
>   drm/edid: split out edid_header_fix()
>   drm/edid: split drm_edid_block_valid() to check and act parts
>   drm/edid: use a better variable name for EDID block read retries
>   drm/edid: simplify block check when filtering invalid blocks
>   drm/edid: split out invalid block filtering to a separate function
>   drm/edid: track invalid blocks in drm_do_get_edid()
>   drm/edid: reduce magic when updating the EDID block checksum
>
>  drivers/gpu/drm/drm_edid.c | 295 +++++++++++++++++++++----------------
>  include/drm/drm_edid.h     |   2 +-
>  2 files changed, 173 insertions(+), 124 deletions(-)

-- 
Jani Nikula, Intel Open Source Graphics Center



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