On Tue, Jun 25, 2013 at 8:38 PM, <ville.syrjala at linux.intel.com> wrote: > Just a few more rps patches for VLV. > > I noticed a silly GPU frequency ping-pong effect on an idle GPU due to the > VLV rps timer. So I figured I'd do something about it, and the second patch > tries to make sure that the first patch doesn't cause poor performance when > the GPU becomes busy again. While you're touching the rps idle work, I think it'd make sense to have this as part of the idleness tracking in the retire work handler ... -Daniel -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch