Re: [PATCH 2/3] drm/i915/gt: Make the heartbeat play nice with long pre-emption timeouts

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On 2/23/2022 05:58, Tvrtko Ursulin wrote:
On 23/02/2022 02:45, John Harrison wrote:
On 2/22/2022 03:19, Tvrtko Ursulin wrote:
On 18/02/2022 21:33, John.C.Harrison@xxxxxxxxx wrote:
From: John Harrison <John.C.Harrison@xxxxxxxxx>

Compute workloads are inherantly not pre-emptible for long periods on
current hardware. As a workaround for this, the pre-emption timeout
for compute capable engines was disabled. This is undesirable with GuC
submission as it prevents per engine reset of hung contexts. Hence the
next patch will re-enable the timeout but bumped up by an order of
magnititude.

(Some typos above.)
I'm spotting 'inherently' but not anything else.

Magnititude! O;)
Doh!

[snip]

Whereas, bumping all heartbeat periods to be greater than the pre-emption timeout is wasteful and unnecessary. That leads to a total heartbeat time of about a minute. Which is a very long time to wait for a hang to be detected and recovered. Especially when the official limit on a context responding to an 'are you dead' query is only 7.5 seconds.

Not sure how did you get one minute?
7.5 * 2 (to be safe) = 15. 15 * 5 (number of heartbeat periods) = 75 => 1 minute 15 seconds

Even ignoring any safety factor and just going with 7.5 * 5 still gets you to 37.5 seconds which is over a half a minute and likely to race.


Regardless, crux of argument was to avoid GuC engine reset and heartbeat reset racing with each other, and to do that by considering the preempt timeout with the heartbeat interval. I was thinking about this scenario in this series:

[Please use fixed width font and no line wrap to view.]

A)

tP = preempt timeout
tH = hearbeat interval

tP = 3 * tH

1) Background load = I915_PRIORITY_DISPLAY

<-- [tH] --> Pulse1 <-- [tH] --> Pulse2 <-- [tH] --> Pulse3 <---- [2 * tH] ----> FULL RESET
                                                       |
                                                       \- preemption triggered, tP = 3 * tH ------\
\-> preempt timeout would hit here

Here we have collateral damage due full reset, since we can't tell GuC to reset just one engine and we fudged tP just to "account" for heartbeats.
You are missing the whole point of the patch series which is that the last heartbeat period is '2 * tP' not '2 * tH'.
+        longer = READ_ONCE(engine->props.preempt_timeout_ms) * 2;

By making the last period double the pre-emption timeout, it is guaranteed that the FULL RESET stage cannot be hit before the hardware has attempted and timed-out on at least one pre-emption.

[snip]


<-- [tH] --> Pulse1 <-- [tH] --> Pulse2 <-- [tH] --> Pulse3 <---- [2 * tH] ----> full reset would be here
               |
               \- preemption triggered, tP = 3 * tH ----------------\
\-> Preempt timeout reset

Here is is kind of least worse, but question is why we fudged tP when it gives us nothing good in this case.

The point of fudging tP(RCS) is to give compute workloads longer to reach a pre-emptible point (given that EU walkers are basically not pre-emptible). The reason for doing the fudge is not connected to the heartbeat at all. The fact that it causes problems for the heartbeat is an undesired side effect.

Note that the use of 'tP(RCS) = tH * 3' was just an arbitrary calculation that gave us something that all interested parties were vaguely happy with. It could just as easily be a fixed, hard coded value of 7.5s but having it based on something configurable seemed more sensible. The other option was 'tP(RCS) = tP * 12' but that felt more arbitrary than basing it on the average heartbeat timeout. As in, three heartbeat periods is about what a normal prio task gets before it gets pre-empted by the heartbeat. So using that for general purpose pre-emptions (e.g. time slicing between multiple user apps) seems reasonable.


B)

Instead, my idea to account for preempt timeout when calculating when to schedule next hearbeat would look like this:

First of all tP can be left at a large value unrelated to tH. Lets say tP = 640ms. tH stays 2.5s.
640ms is not 'large'. The requirement is either zero (disabled) or region of 7.5s. The 640ms figure is the default for non-compute engines. Anything that can run EUs needs to be 'huge'.



1) Background load = I915_PRIORITY_DISPLAY

<-- [tH + tP] --> Pulse1 <-- [tH + tP] --> Pulse2 <-- [tH + tP] --> Pulse3 <-- [tH + tP] --> full reset would be here
Sure, this works but each period is now 2.5 + 7.5 = 10s. The full five periods is therefore 50s, which is practically a minute.

[snip]

Am I missing some requirement or you see another problem with this idea?

On a related topic, if GuC engine resets stop working when preempt timeout is set to zero - I think we need to somehow let the user know if they try to tweak it via sysfs. Perhaps go as far as -EINVAL in GuC mode, if i915.reset has not explicitly disabled engine resets.
Define 'stops working'. The definition of the sysfs interface is that a value of zero disables pre-emption. If you don't have pre-emption and your hang detection mechanism relies on pre-emption then you don't have a hang detection mechanism either. If the user really wants to allow

By stops working I meant that it stops working. :)

With execlist one can disable preempt timeout and "stopped heartbeat" can still reset the stuck engine and so avoid collateral damage. With GuC it appears this is not possible. So I was thinking this is something worthy a log notice.

their context to run forever and never be pre-empted then that means they also don't want it to be reset arbitrarily. Which means they would also be disabling the heartbeat timer as well. Indeed, this is what we

I don't think so. Preempt timeout is disabled already on TGL/RCS upstream but hearbeat is not and so hangcheck still works.
The pre-emption disable in upstream is not a valid solution for compute customers. It is a worst-of-all-worlds hack for general usage. As noted already, any actual compute specific customer is advised to disable all forms of reset and do their hang detection manually. A slightly less worse hack for customers that are not actually running long compute workloads (i.e. the vast majority of end users) is to just use a long pre-emption timeout.


advise compute customers to do. It is then up to the user themselves to spot a hang and to manually kill (Ctrl+C, kill ###, etc.) their task. Killing the CPU task will automatically clear up any GPU resources allocated to that task (excepting context persistence, which is a) broken and b) something we also tell compute customers to disable).

What is broken with context persistence? I noticed one patch claiming to be fixing something in that area which looked suspect. Has it been established no userspace relies on it?
One major issue is that it has hooks into the execlist scheduler backend. I forget the exact details right now. The implementation as a whole is incredibly complex and convoluted :(. But there's stuff about what happens when you disable the heartbeat after having closed a persistence context's handle (and thus made it persisting). There's also things like it sends a super high priority heartbeat pulse at the point of becoming persisting. That plays havoc for platforms with dependent engines and/or compute workloads. A context becomes persisting on RCS and results in your unrealted CCS work being reset. It's a mess.

The comment from Daniel Vetter is that persistence should have no connection to the heartbeat at all. All of that dynamic behaviour and complexity should just be removed.

Persistence itself can stay. There are valid UMD use cases. It is just massively over complicated and doesn't work in all corner cases when not using execlist submission or on newer platforms. The simplification that is planned is to allow contexts to persist until the associated DRM master handle is closed. At that point, all contexts associated with that DRM handle are killed. That is what AMD and others apparently implement.

John.


Regards,

Tvrtko




[Index of Archives]     [AMD Graphics]     [Linux USB Devel]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]

  Powered by Linux