On Fri, Feb 04, 2022 at 08:54:24PM +0100, Sam Ravnborg wrote: > Hi Daniel. > > On Mon, Jan 31, 2022 at 10:05:47PM +0100, Daniel Vetter wrote: > > Ideally console_lock becomes an implementation detail of fbcon.c and > > doesn't show up anywhere in fbmem.c. We're still pretty far from that, > > but at least the register/unregister code is there now. > > > > With this the do_fb_ioctl() handler is the only code in fbmem.c still > > calling console_lock(). > > > > Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx> > > Cc: Daniel Vetter <daniel@xxxxxxxx> > > Cc: Thomas Zimmermann <tzimmermann@xxxxxxx> > > Cc: Du Cheng <ducheng2@xxxxxxxxx> > > Cc: Claudio Suarez <cssk@xxxxxxxx> > > Cc: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx> > > Cc: Tetsuo Handa <penguin-kernel@xxxxxxxxxxxxxxxxxxx> > > Cc: Matthew Wilcox <willy@xxxxxxxxxxxxx> > > Cc: Sam Ravnborg <sam@xxxxxxxxxxxx> > > Cc: Zheyu Ma <zheyuma97@xxxxxxxxx> > > Cc: Guenter Roeck <linux@xxxxxxxxxxxx> > > Cc: Alex Deucher <alexander.deucher@xxxxxxx> > > Cc: Zhen Lei <thunder.leizhen@xxxxxxxxxx> > > Cc: Xiyu Yang <xiyuyang19@xxxxxxxxxxxx> > > Like how lock_console is now almost local to fbcon. > Except the usage outside fbmem + fbcon taht is. Yeah that's the goal. The problem is that moving console_lock for the remaining fb_pan and fb_set_var calls will mean we need to put lock_fbinfo() calls into fbcon.c, and right now that's just not impossible. The FIXME update at the end of the series tries to explain this a bit more. -Daniel > > Acked-by: Sam Ravnborg <sam@xxxxxxxxxxxx> > > > --- > > drivers/video/fbdev/core/fbcon.c | 33 ++++++++++++++++++++++++++------ > > drivers/video/fbdev/core/fbmem.c | 23 ++-------------------- > > 2 files changed, 29 insertions(+), 27 deletions(-) > > > > diff --git a/drivers/video/fbdev/core/fbcon.c b/drivers/video/fbdev/core/fbcon.c > > index 11b9f962af6f..e5e8aaf6f60d 100644 > > --- a/drivers/video/fbdev/core/fbcon.c > > +++ b/drivers/video/fbdev/core/fbcon.c > > @@ -2776,10 +2776,12 @@ void fbcon_fb_unbind(struct fb_info *info) > > int i, new_idx = -1; > > int idx = info->node; > > > > - WARN_CONSOLE_UNLOCKED(); > > + console_lock(); > > > > - if (!fbcon_has_console_bind) > > + if (!fbcon_has_console_bind) { > > + console_unlock(); > > return; > > + } > > > > for (i = first_fb_vc; i <= last_fb_vc; i++) { > > if (con2fb_map[i] != idx && > > @@ -2814,6 +2816,8 @@ void fbcon_fb_unbind(struct fb_info *info) > > } > > fbcon_unbind(); > > } > > + > > + console_unlock(); > > } > > > > /* called with console_lock held */ > > @@ -2821,10 +2825,12 @@ void fbcon_fb_unregistered(struct fb_info *info) > > { > > int i, idx; > > > > - WARN_CONSOLE_UNLOCKED(); > > + console_lock(); > > > > - if (deferred_takeover) > > + if (deferred_takeover) { > > + console_unlock(); > > return; > > + } > > > > idx = info->node; > > for (i = first_fb_vc; i <= last_fb_vc; i++) { > > @@ -2853,6 +2859,7 @@ void fbcon_fb_unregistered(struct fb_info *info) > > > > if (!num_registered_fb) > > do_unregister_con_driver(&fb_con); > > + console_unlock(); > > } > > > > void fbcon_remap_all(struct fb_info *info) > > @@ -2910,19 +2917,27 @@ static inline void fbcon_select_primary(struct fb_info *info) > > } > > #endif /* CONFIG_FRAMEBUFFER_DETECT_PRIMARY */ > > > > +static bool lockless_register_fb; > > +module_param_named_unsafe(lockless_register_fb, lockless_register_fb, bool, 0400); > > +MODULE_PARM_DESC(lockless_register_fb, > > + "Lockless framebuffer registration for debugging [default=off]"); > > + > > /* called with console_lock held */ > > int fbcon_fb_registered(struct fb_info *info) > > { > > int ret = 0, i, idx; > > > > - WARN_CONSOLE_UNLOCKED(); > > + if (!lockless_register_fb) > > + console_lock(); > > + else > > + atomic_inc(&ignore_console_lock_warning); > > > > idx = info->node; > > fbcon_select_primary(info); > > > > if (deferred_takeover) { > > pr_info("fbcon: Deferring console take-over\n"); > > - return 0; > > + goto out; > > } > > > > if (info_idx == -1) { > > @@ -2942,6 +2957,12 @@ int fbcon_fb_registered(struct fb_info *info) > > } > > } > > > > +out: > > + if (!lockless_register_fb) > > + console_unlock(); > > + else > > + atomic_dec(&ignore_console_lock_warning); > > + > > return ret; > > } > > > > diff --git a/drivers/video/fbdev/core/fbmem.c b/drivers/video/fbdev/core/fbmem.c > > index fd51d12f2702..904ef1250677 100644 > > --- a/drivers/video/fbdev/core/fbmem.c > > +++ b/drivers/video/fbdev/core/fbmem.c > > @@ -1573,14 +1573,9 @@ static void do_remove_conflicting_framebuffers(struct apertures_struct *a, > > } > > } > > > > -static bool lockless_register_fb; > > -module_param_named_unsafe(lockless_register_fb, lockless_register_fb, bool, 0400); > > -MODULE_PARM_DESC(lockless_register_fb, > > - "Lockless framebuffer registration for debugging [default=off]"); > > - > > static int do_register_framebuffer(struct fb_info *fb_info) > > { > > - int i, ret; > > + int i; > > struct fb_videomode mode; > > > > if (fb_check_foreignness(fb_info)) > > @@ -1649,17 +1644,7 @@ static int do_register_framebuffer(struct fb_info *fb_info) > > } > > #endif > > > > - if (!lockless_register_fb) > > - console_lock(); > > - else > > - atomic_inc(&ignore_console_lock_warning); > > - ret = fbcon_fb_registered(fb_info); > > - > > - if (!lockless_register_fb) > > - console_unlock(); > > - else > > - atomic_dec(&ignore_console_lock_warning); > > - return ret; > > + return fbcon_fb_registered(fb_info); > > } > > > > static void unbind_console(struct fb_info *fb_info) > > @@ -1669,9 +1654,7 @@ static void unbind_console(struct fb_info *fb_info) > > if (WARN_ON(i < 0 || i >= FB_MAX || registered_fb[i] != fb_info)) > > return; > > > > - console_lock(); > > fbcon_fb_unbind(fb_info); > > - console_unlock(); > > } > > > > static void unlink_framebuffer(struct fb_info *fb_info) > > @@ -1714,9 +1697,7 @@ static void do_unregister_framebuffer(struct fb_info *fb_info) > > fb_notifier_call_chain(FB_EVENT_FB_UNREGISTERED, &event); > > } > > #endif > > - console_lock(); > > fbcon_fb_unregistered(fb_info); > > - console_unlock(); > > > > /* this may free fb info */ > > put_fb_info(fb_info); > > -- > > 2.33.0 -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch