Re: [PATCH 2/2] drm/i915/gem: Don't try to map and fence large scanout buffers (v6)

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On 07/02/2022 13:24, Ville Syrjälä wrote:
On Mon, Feb 07, 2022 at 11:47:16AM +0000, Tvrtko Ursulin wrote:

On 07/02/2022 10:58, Ville Syrjälä wrote:
On Thu, Feb 03, 2022 at 05:22:10PM -0800, Vivek Kasireddy wrote:
On platforms capable of allowing 8K (7680 x 4320) modes, pinning 2 or
more framebuffers/scanout buffers results in only one that is mappable/
fenceable. Therefore, pageflipping between these 2 FBs where only one
is mappable/fenceable creates latencies large enough to miss alternate
vblanks thereby producing less optimal framerate.

This mainly happens because when i915_gem_object_pin_to_display_plane()
is called to pin one of the FB objs, the associated vma is identified
as misplaced and therefore i915_vma_unbind() is called which unbinds and
evicts it. This misplaced vma gets subseqently pinned only when
i915_gem_object_ggtt_pin_ww() is called without PIN_MAPPABLE. This
results in a latency of ~10ms and happens every other vblank/repaint cycle.
Therefore, to fix this issue, we try to see if there is space to map
at-least two objects of a given size and return early if there isn't. This
would ensure that we do not try with PIN_MAPPABLE for any objects that
are too big to map thereby preventing unncessary unbind.

Testcase:
Running Weston and weston-simple-egl on an Alderlake_S (ADLS) platform
with a 8K@60 mode results in only ~40 FPS. Since upstream Weston submits
a frame ~7ms before the next vblank, the latencies seen between atomic
commit and flip event are 7, 24 (7 + 16.66), 7, 24..... suggesting that
it misses the vblank every other frame.

Here is the ftrace snippet that shows the source of the ~10ms latency:
                i915_gem_object_pin_to_display_plane() {
0.102 us   |    i915_gem_object_set_cache_level();
                  i915_gem_object_ggtt_pin_ww() {
0.390 us   |      i915_vma_instance();
0.178 us   |      i915_vma_misplaced();
                    i915_vma_unbind() {
                    __i915_active_wait() {
0.082 us   |        i915_active_acquire_if_busy();
0.475 us   |      }
                    intel_runtime_pm_get() {
0.087 us   |        intel_runtime_pm_acquire();
0.259 us   |      }
                    __i915_active_wait() {
0.085 us   |        i915_active_acquire_if_busy();
0.240 us   |      }
                    __i915_vma_evict() {
                      ggtt_unbind_vma() {
                        gen8_ggtt_clear_range() {
10507.255 us |        }
10507.689 us |      }
10508.516 us |   }

v2: Instead of using bigjoiner checks, determine whether a scanout
      buffer is too big by checking to see if it is possible to map
      two of them into the ggtt.

v3 (Ville):
- Count how many fb objects can be fit into the available holes
    instead of checking for a hole twice the object size.
- Take alignment constraints into account.
- Limit this large scanout buffer check to >= Gen 11 platforms.

v4:
- Remove existing heuristic that checks just for size. (Ville)
- Return early if we find space to map at-least two objects. (Tvrtko)
- Slightly update the commit message.

v5: (Tvrtko)
- Rename the function to indicate that the object may be too big to
    map into the aperture.
- Account for guard pages while calculating the total size required
    for the object.
- Do not subject all objects to the heuristic check and instead
    consider objects only of a certain size.
- Do the hole walk using the rbtree.
- Preserve the existing PIN_NONBLOCK logic.
- Drop the PIN_MAPPABLE check while pinning the VMA.

v6: (Tvrtko)
- Return 0 on success and the specific error code on failure to
    preserve the existing behavior.

Cc: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
Cc: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxxxx>
Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxxxxxxx>
Cc: Manasi Navare <manasi.d.navare@xxxxxxxxx>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@xxxxxxxxx>
---
   drivers/gpu/drm/i915/i915_gem.c | 120 ++++++++++++++++++++++++--------
   1 file changed, 90 insertions(+), 30 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index e3a2c2a0e156..39f0d17550c3 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -46,6 +46,7 @@
   #include "gem/i915_gem_mman.h"
   #include "gem/i915_gem_region.h"
   #include "gem/i915_gem_userptr.h"
+#include "gem/i915_gem_tiling.h"
   #include "gt/intel_engine_user.h"
   #include "gt/intel_gt.h"
   #include "gt/intel_gt_pm.h"
@@ -876,6 +877,92 @@ static void discard_ggtt_vma(struct i915_vma *vma)
   	spin_unlock(&obj->vma.lock);
   }
+static int
+i915_gem_object_fits_in_aperture(struct drm_i915_gem_object *obj,
+				 u64 alignment, u64 flags)
+{
+	struct drm_i915_private *i915 = to_i915(obj->base.dev);
+	struct i915_ggtt *ggtt = to_gt(i915)->ggtt;
+	struct drm_mm_node *hole;
+	u64 hole_start, hole_end, start, end;
+	u64 fence_size, fence_alignment;
+	unsigned int count = 0;
+
+	/*
+	 * If the required space is larger than the available
+	 * aperture, we will not able to find a slot for the
+	 * object and unbinding the object now will be in
+	 * vain. Worse, doing so may cause us to ping-pong
+	 * the object in and out of the Global GTT and
+	 * waste a lot of cycles under the mutex.
+	 */
+	if (obj->base.size > ggtt->mappable_end)
+		return -E2BIG;
+
+	/*
+	 * If NONBLOCK is set the caller is optimistically
+	 * trying to cache the full object within the mappable
+	 * aperture, and *must* have a fallback in place for
+	 * situations where we cannot bind the object. We
+	 * can be a little more lax here and use the fallback
+	 * more often to avoid costly migrations of ourselves
+	 * and other objects within the aperture.
+	 */
+	if (!(flags & PIN_NONBLOCK))
+		return 0;
+
+	/*
+	 * We only consider objects whose size is at-least a quarter of
+	 * the aperture to be too big and subject them to the new
+	 * heuristic below.
+	 */
+	if (obj->base.size < ggtt->mappable_end / 4)
+		return 0;

That seems a fairly arbitrary thing to put here. Maybe something the
caller should check/specify?

I have no strong opinion on this one. In my mind I categorised it under
"is it a large framebuffer" heuristics. Previously it was less than one
half of aperture always okay, now one quarter, plus 2x hole check if
larger. Both are heuristics. I even mentioned earlier if 2x should be an
input parameter as well, but again, given it's not an exported function
couldn't really justify it.

Is there any point in even having this extra check? If we
don't think checking this is worth the hassle then why call
the function at all?

The "/4" one? It was my suggestion to avoid the hole search if we can know based on size it cannot be a frame buffer that would be affected by the ping-ping problem. Granted that was before the rbtree hole search, when it was traversing the un-ordered linked list of holes. What is the correct size threshold I don't know.

+
+	if (HAS_GMCH(i915) || DISPLAY_VER(i915) < 11 ||
+	    !i915_gem_object_is_framebuffer(obj))
+		return 0;

None of that seems appropriate for a generic gem function
with this name.

It's not exported though, maybe remove i915_gem prefix to avoid any
ideas of it being generic?

These checks don't even seem to doing anything useful. HAS_GMCH should
already be covered by always setting PIN_MAPPABLE and hence O_NONBLOCK
is never even tried, the pre-icl vs. icl+ check should not exist at all
IMO, and if this is only called for framebuffers then why does the code
pretend that is not the case?

So I would suggest just ditching all these checks, and then the function
even does what it says on the tin.

Change log for v3 made me think at least some of this was your suggestion so I did not think about it further. :) No strong opinion either.

Regards,

Tvrtko



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