A pin-count is already held by vma->pages so taking an additional pin during async binds is not necessary. When we introduce async unbinding we have other means of keeping the object pages alive. Signed-off-by: Thomas Hellström <thomas.hellstrom@xxxxxxxxxxxxxxx> Reviewed-by: Matthew Auld <matthew.auld@xxxxxxxxx> --- drivers/gpu/drm/i915/i915_vma.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/drivers/gpu/drm/i915/i915_vma.c b/drivers/gpu/drm/i915/i915_vma.c index 1d4e448d22d9..8fa3e0b2fe26 100644 --- a/drivers/gpu/drm/i915/i915_vma.c +++ b/drivers/gpu/drm/i915/i915_vma.c @@ -305,10 +305,8 @@ static void __vma_release(struct dma_fence_work *work) { struct i915_vma_work *vw = container_of(work, typeof(*vw), base); - if (vw->pinned) { - __i915_gem_object_unpin_pages(vw->pinned); + if (vw->pinned) i915_gem_object_put(vw->pinned); - } i915_vm_free_pt_stash(vw->vm, &vw->stash); i915_vm_put(vw->vm); @@ -477,7 +475,6 @@ int i915_vma_bind(struct i915_vma *vma, work->base.dma.error = 0; /* enable the queue_work() */ - __i915_gem_object_pin_pages(vma->obj); work->pinned = i915_gem_object_get(vma->obj); } else { if (vma->obj) { -- 2.31.1