On Fri, Nov 12, 2021 at 12:02:24PM +0200, Petri Latvala wrote: > On Thu, Nov 11, 2021 at 09:57:34PM +0200, Vudum, Lakshminarayana wrote: > > spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-abs-dvec3 test is not in CI bug log yet. > > > > So, I can address this failure and re-report the results. FYI @Latvala, Petri > > piglit results from postmerge are fed to cibuglog only if there's > failures to keep the cpu usage required by test listing under > control. Because of that, handling premerge failures like this is a > bit awkward. Recommendation for this is to just ignore it, looks like > snb just had a bad day running anything. Having said that, fi-snb-2600 had troubles running anything with this too. Same for a few other platforms. And after merging this, they haven't booted up. An actual regression? fi-ivb-3770 fi-snb-2520m fi-snb-2600 fi-ilk-650 fi-ilk-m540 fi-elk-e7500 fi-bwr-2160 fi-pnv-d510 -- Petri Latvala > > > -- > Petri Latvala > > > > > > Lakshmi. > > -----Original Message----- > > From: Roper, Matthew D <matthew.d.roper@xxxxxxxxx> > > Sent: Thursday, November 11, 2021 11:14 AM > > To: intel-gfx@xxxxxxxxxxxxxxxxxxxxx > > Cc: Vudum, Lakshminarayana <lakshminarayana.vudum@xxxxxxxxx> > > Subject: Re: ✗ Fi.CI.IGT: failure for i915: Initial workarounds for Xe_HP SDV and DG2 > > > > On Wed, Nov 03, 2021 at 02:16:42AM +0000, Patchwork wrote: > > > == Series Details == > > > > > > Series: i915: Initial workarounds for Xe_HP SDV and DG2 > > > URL : https://patchwork.freedesktop.org/series/96513/ > > > State : failure > > > > > > == Summary == > > > > > > CI Bug Log - changes from CI_DRM_10830_full -> Patchwork_21509_full > > > ==================================================== > > > > > > Summary > > > ------- > > > > > > **FAILURE** > > > > > > Serious unknown changes coming with Patchwork_21509_full absolutely need to be > > > verified manually. > > > > > > If you think the reported changes have nothing to do with the changes > > > introduced in Patchwork_21509_full, please notify your bug team to allow them > > > to document this new failure mode, which will reduce false positives in CI. > > > > > > > > > > > > Participating hosts (10 -> 11) > > > ------------------------------ > > > > > > Additional (1): pig-snb-2600 > > > > > > Possible new issues > > > ------------------- > > > > > > Here are the unknown changes that may have been introduced in Patchwork_21509_full: > > > > > > ### Piglit changes ### > > > > > > #### Possible regressions #### > > > > > > * spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-abs-dvec3 (NEW): > > > - pig-snb-2600: NOTRUN -> [FAIL][1] +25298 similar issues > > > [1]: > > > https://intel-gfx-ci.01.org/tree/drm-tip/Patchwork_21509/pig-snb-2600/ > > > spec@arb_gpu_shader_fp64@execution@built-in-functions@xxxxxxxxxxxxxxxx > > > l > > > > piglit: error: waffle_display_connect failed due to > > WAFFLE_ERROR_UNKNOWN: open drm file for gbm failed > > > > Seems to be a problem with piglit opening the DRM file handle on this new machine; the Xe_HP SDV and DG2 patches here wouldn't have affected the behavior of SNB. > > > > Series applies to drm-intel-gt-next. Thanks Clint and Anusha for the reviews. > > > > > > Matt > > > > > > > > > > > New tests > > > --------- > > > > > > New tests have been introduced between CI_DRM_10830_full and Patchwork_21509_full: > > > > > > ### New Piglit tests (24855) ### > > > > > > * fast_color_clear@all-colors: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * fast_color_clear@fast-slow-clear-interaction: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * fast_color_clear@fcc-blit-between-clears: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * fast_color_clear@fcc-read-after-clear blit rb: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * fast_color_clear@fcc-read-after-clear blit tex: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * fast_color_clear@fcc-read-after-clear copy rb: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * fast_color_clear@fcc-read-after-clear copy tex: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * fast_color_clear@fcc-read-after-clear read_pixels rb: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * fast_color_clear@fcc-read-after-clear read_pixels tex: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * fast_color_clear@fcc-read-after-clear sample tex: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * fast_color_clear@fcc-read-to-pbo-after-clear: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * fast_color_clear@non-redundant-clear: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * fast_color_clear@redundant-clear: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * hiz@hiz-depth-read-fbo-d24-s0: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * hiz@hiz-depth-read-fbo-d24-s8: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * hiz@hiz-depth-read-fbo-d24s8: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * hiz@hiz-depth-read-window-stencil0: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * hiz@hiz-depth-read-window-stencil1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * hiz@hiz-depth-stencil-test-fbo-d0-s8: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * hiz@hiz-depth-stencil-test-fbo-d24-s0: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * hiz@hiz-depth-stencil-test-fbo-d24-s8: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.09] s > > > > > > * hiz@hiz-depth-stencil-test-fbo-d24s8: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * hiz@hiz-depth-test-fbo-d24-s0: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * hiz@hiz-depth-test-fbo-d24-s8: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * hiz@hiz-depth-test-fbo-d24s8: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * hiz@hiz-depth-test-window-stencil0: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.09] s > > > > > > * hiz@hiz-depth-test-window-stencil1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * hiz@hiz-stencil-read-fbo-d0-s8: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * hiz@hiz-stencil-read-fbo-d24-s8: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * hiz@hiz-stencil-read-fbo-d24s8: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * hiz@hiz-stencil-read-window-depth0: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * hiz@hiz-stencil-read-window-depth1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * hiz@hiz-stencil-test-fbo-d0-s8: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * hiz@hiz-stencil-test-fbo-d24-s8: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * hiz@hiz-stencil-test-fbo-d24s8: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * hiz@hiz-stencil-test-window-depth0: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * hiz@hiz-stencil-test-window-depth1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@buffer with glbitmap: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@buffer with glblitframebuffer: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@buffer with glclear: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@buffer with glcleartexsubimage: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@buffer with glcopyimagesubdata: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@buffer with glcopypixels: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@buffer with glcopytexsubimage2d: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@buffer with gldrawpixels: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * object namespace pollution@buffer with glgeneratemipmap: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@buffer with glgetteximage: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@buffer with glgetteximage-compressed: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@buffer with gltexsubimage2d: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@framebuffer with glbitmap: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@framebuffer with glblitframebuffer: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@framebuffer with glclear: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.08] s > > > > > > * object namespace pollution@framebuffer with glcleartexsubimage: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * object namespace pollution@framebuffer with glcopyimagesubdata: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@framebuffer with glcopypixels: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@framebuffer with glcopytexsubimage2d: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@framebuffer with gldrawpixels: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@framebuffer with glgeneratemipmap: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.08] s > > > > > > * object namespace pollution@framebuffer with glgetteximage: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.08] s > > > > > > * object namespace pollution@framebuffer with glgetteximage-compressed: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@framebuffer with gltexsubimage2d: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@program with glbitmap: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@program with glblitframebuffer: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@program with glclear: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * object namespace pollution@program with glcleartexsubimage: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * object namespace pollution@program with glcopyimagesubdata: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@program with glcopypixels: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@program with glcopytexsubimage2d: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * object namespace pollution@program with glgeneratemipmap: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@program with glgetteximage: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * object namespace pollution@program with glgetteximage-compressed: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * object namespace pollution@program with gltexsubimage2d: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * object namespace pollution@renderbuffer with glbitmap: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@renderbuffer with glblitframebuffer: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * object namespace pollution@renderbuffer with glclear: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@renderbuffer with glcleartexsubimage: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@renderbuffer with glcopyimagesubdata: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@renderbuffer with glcopypixels: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@renderbuffer with glcopytexsubimage2d: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@renderbuffer with gldrawpixels: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * object namespace pollution@renderbuffer with glgeneratemipmap: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * object namespace pollution@renderbuffer with glgetteximage: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@texture with glcleartexsubimage: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * object namespace pollution@texture with glcopyimagesubdata: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * object namespace pollution@texture with glcopypixels: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@texture with glcopytexsubimage2d: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@texture with gldrawpixels: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@texture with glgeneratemipmap: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@texture with glgetteximage: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@texture with glgetteximage-compressed: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@texture with gltexsubimage2d: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * object namespace pollution@vertex-array with glbitmap: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * object namespace pollution@vertex-array with glblitframebuffer: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * object namespace pollution@vertex-array with glclear: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * object namespace pollution@vertex-array with glcleartexsubimage: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@vertex-array with glcopyimagesubdata: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@vertex-array with glcopypixels: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@vertex-array with glcopytexsubimage2d: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@vertex-array with gldrawpixels: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@vertex-array with glgeneratemipmap: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * object namespace pollution@vertex-array with glgetteximage: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * object namespace pollution@vertex-array with glgetteximage-compressed: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * object namespace pollution@vertex-array with gltexsubimage2d: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * security@initialized-fbo: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.09] s > > > > > > * security@initialized-vbo: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@activeprogram-bad-program: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.08] s > > > > > > * shaders@activeprogram-get: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.08] s > > > > > > * shaders@attribute0: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@complex-loop-analysis-bug: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@createshaderprogram-attached-shaders: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@createshaderprogram-bad-type: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.11] s > > > > > > * shaders@dead-code-break-interaction: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@dependency-hints@exp2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@fragcoord_w: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@getuniform-01: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.09] s > > > > > > * shaders@getuniform-02: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@getuniform-03: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl link two programs, global initializer: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * shaders@glsl-algebraic-add-add-1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-algebraic-add-add-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-algebraic-add-add-3: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-algebraic-add-add-4: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-algebraic-add-sub-1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-algebraic-add-sub-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-algebraic-add-zero: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-algebraic-add-zero-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-algebraic-div-one: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-algebraic-div-one-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * shaders@glsl-algebraic-logicand-false: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-algebraic-logicand-false-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-algebraic-logicand-true: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-algebraic-logicand-true-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-algebraic-logicor-false: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-algebraic-logicor-false-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-algebraic-logicor-true: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-algebraic-logicor-true-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-algebraic-logicxor-false: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-algebraic-logicxor-true: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-algebraic-mul-mul-1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-algebraic-mul-one: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-algebraic-mul-one-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-algebraic-mul-zero: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-algebraic-neg-neg: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-algebraic-not-equals: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-algebraic-not-notequals: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-algebraic-pow-two: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-algebraic-rcp-rcp: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-algebraic-rcp-rsq: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-algebraic-rcp-sqrt: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-algebraic-rcp-sqrt-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-algebraic-sub-sub-1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-algebraic-sub-zero: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-algebraic-sub-zero-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-algebraic-sub-zero-3: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * shaders@glsl-algebraic-sub-zero-4: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-arb-fragment-coord-conventions: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.08] s > > > > > > * shaders@glsl-array-bounds-01: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-array-bounds-02: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-array-bounds-03: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-array-bounds-04: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-array-bounds-05: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-array-bounds-06: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-array-bounds-07: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-array-bounds-08: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-array-bounds-09: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * shaders@glsl-array-bounds-10: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-array-bounds-11: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-array-bounds-12: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-array-bounds-13: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-array-compare: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-array-compare-02: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-array-length: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-array-uniform: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-array-uniform-length: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * shaders@glsl-array-varying-01: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-bindattriblocation: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-bug-22603: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-cache-fallback-shader-source: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.09] s > > > > > > * shaders@glsl-clamp-vertex-color: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-complex-subscript: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-abs: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-const-builtin-acos: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-const-builtin-all: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-any: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-asin: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-atan: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-const-builtin-ceil: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-const-builtin-clamp: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-cos: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-cosh: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-cross: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-const-builtin-degrees: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * shaders@glsl-const-builtin-derivatives: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-distance: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * shaders@glsl-const-builtin-dot: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * shaders@glsl-const-builtin-equal: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-const-builtin-equal-bool: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.08] s > > > > > > * shaders@glsl-const-builtin-exp: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-const-builtin-exp2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-const-builtin-faceforward: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-const-builtin-floor: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-fract: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-greaterthan: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-const-builtin-greaterthanequal: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-inversesqrt: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-const-builtin-length: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-const-builtin-lessthan: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-const-builtin-lessthanequal: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-const-builtin-log: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-const-builtin-log2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-const-builtin-matrixcompmult: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-const-builtin-max: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-min: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-const-builtin-mix: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-const-builtin-mod: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-const-builtin-normalize: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-const-builtin-not: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-outerproduct: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-const-builtin-pow: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-const-builtin-radians: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-const-builtin-reflect: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-refract: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-sign: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-sin: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-const-builtin-smoothstep: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-const-builtin-sqrt: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-step: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-tan: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-builtin-transpose: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-const-folding-01: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-const-initializer-01: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * shaders@glsl-const-initializer-02: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-const-initializer-03: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-constant-folding-call-1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-copy-propagation-if-1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-copy-propagation-if-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-copy-propagation-if-3: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-copy-propagation-loop-1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-copy-propagation-loop-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-copy-propagation-self-1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * shaders@glsl-copy-propagation-self-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-copy-propagation-vector-indexing: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * shaders@glsl-cos: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.09] s > > > > > > * shaders@glsl-deadcode-call: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-deadcode-self-assign: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-deadcode-varying: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-derivs: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-derivs-abs: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-derivs-abs-sign: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-derivs-sign: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-derivs-swizzle: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * shaders@glsl-derivs-varyings: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-dlist-getattriblocation: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-empty-vs-no-fs: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-floating-constant-120: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-fs-abs-01: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-fs-abs-02: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-fs-abs-03: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-fs-abs-04: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-fs-abs-neg: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-fs-abs-neg-with-intermediate: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-fs-add-masked: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-fs-all-01: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-fs-all-02: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * shaders@glsl-fs-any: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-fs-array-redeclaration: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-fs-asin: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-fs-atan-1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-fs-atan-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-fs-atan-3: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-fs-bit-01: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-fs-bit-02: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-fs-bug25902: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.10] s > > > > > > * shaders@glsl-fs-ceil: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-fs-clamp-1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-fs-clamp-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-fs-clamp-3: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-fs-clamp-4: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-fs-clamp-5: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-fs-color-matrix: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.11] s > > > > > > * shaders@glsl-fs-conditional-output-write: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-fs-continue-in-switch-in-do-while: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-fs-continue-inside-do-while: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-fs-convolution-1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-fs-convolution-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-fs-copy-propagation-texcoords-1: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-fs-copy-propagation-texcoords-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl-fs-cross: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-fs-cross-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-fs-cross-3: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-fs-discard-01: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.05] s > > > > > > * shaders@glsl-fs-discard-02: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.12] s > > > > > > * shaders@glsl-fs-discard-03: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.03] s > > > > > > * shaders@glsl-fs-discard-04: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.06] s > > > > > > * shaders@glsl-fs-dot-vec2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.07] s > > > > > > * shaders@glsl-fs-dot-vec2-2: > > > - Statuses : 1 fail(s) > > > - Exec time: [0.04] s > > > > > > * shaders@glsl- > > > > > > == Logs == > > > > > > For more details see: > > > https://intel-gfx-ci.01.org/tree/drm-tip/Patchwork_21509/index.html > > > > -- > > Matt Roper > > Graphics Software Engineer > > VTT-OSGC Platform Enablement > > Intel Corporation > > (916) 356-2795