Hi Ville, > > On Fri, Oct 29, 2021 at 12:43:03AM -0700, Vivek Kasireddy wrote: > > On platforms capable of allowing 8K (7680 x 4320) modes, pinning 2 or > > more framebuffers/scanout buffers results in only one that is mappable/ > > fenceable. Therefore, pageflipping between these 2 FBs where only one > > is mappable/fenceable creates latencies large enough to miss alternate > > vblanks thereby producing less optimal framerate. > > > > This mainly happens because when i915_gem_object_pin_to_display_plane() > > is called to pin one of the FB objs, the associated vma is identified > > as misplaced and therefore i915_vma_unbind() is called which unbinds and > > evicts it. This misplaced vma gets subseqently pinned only when > > i915_gem_object_ggtt_pin_ww() is called without the mappable flag. This > > results in a latency of ~10ms and happens every other vblank/repaint cycle. > > > > Testcase: > > Running Weston and weston-simple-egl on an Alderlake_S (ADLS) platform > > with a 8K@60 mode results in only ~40 FPS. Since upstream Weston submits > > a frame ~7ms before the next vblank, the latencies seen between atomic > > commit and flip event are 7, 24 (7 + 16.66), 7, 24..... suggesting that > > it misses the vblank every other frame. > > > > Here is the ftrace snippet that shows the source of the ~10ms latency: > > i915_gem_object_pin_to_display_plane() { > > 0.102 us | i915_gem_object_set_cache_level(); > > i915_gem_object_ggtt_pin_ww() { > > 0.390 us | i915_vma_instance(); > > 0.178 us | i915_vma_misplaced(); > > i915_vma_unbind() { > > __i915_active_wait() { > > 0.082 us | i915_active_acquire_if_busy(); > > 0.475 us | } > > intel_runtime_pm_get() { > > 0.087 us | intel_runtime_pm_acquire(); > > 0.259 us | } > > __i915_active_wait() { > > 0.085 us | i915_active_acquire_if_busy(); > > 0.240 us | } > > __i915_vma_evict() { > > ggtt_unbind_vma() { > > gen8_ggtt_clear_range() { > > 10507.255 us | } > > 10507.689 us | } > > 10508.516 us | } > > > > v2: Instead of using bigjoiner checks, determine whether a scanout > > buffer is too big by checking to see if it is possible to map > > two of them into the ggtt. > > > > v3 (Ville): > > - Count how many fb objects can be fit into the available holes > > instead of checking for a hole twice the object size. > > - Take alignment constraints into account. > > - Limit this large scanout buffer check to >= Gen 12 platforms. > > > > Cc: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > > Cc: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxxxx> > > Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxxxxxxx> > > Cc: Manasi Navare <manasi.d.navare@xxxxxxxxx> > > Signed-off-by: Vivek Kasireddy <vivek.kasireddy@xxxxxxxxx> > > --- > > drivers/gpu/drm/i915/i915_gem.c | 65 ++++++++++++++++++++++++++++----- > > drivers/gpu/drm/i915/i915_vma.c | 2 +- > > 2 files changed, 57 insertions(+), 10 deletions(-) > > > > diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c > > index 981e383d1a5d..761dc385fbfc 100644 > > --- a/drivers/gpu/drm/i915/i915_gem.c > > +++ b/drivers/gpu/drm/i915/i915_gem.c > > @@ -866,6 +866,61 @@ static void discard_ggtt_vma(struct i915_vma *vma) > > spin_unlock(&obj->vma.lock); > > } > > > > +static bool i915_gem_obj_too_big(struct drm_i915_gem_object *obj, > > + u64 alignment) > > +{ > > + struct drm_i915_private *i915 = to_i915(obj->base.dev); > > + struct i915_ggtt *ggtt = &i915->ggtt; > > + struct drm_mm_node *hole; > > + u64 hole_start, hole_end, start, end; > > + u64 fence_size, fence_alignment; > > + unsigned int count = 0; > > + > > + /* > > + * If the required space is larger than the available > > + * aperture, we will not able to find a slot for the > > + * object and unbinding the object now will be in > > + * vain. Worse, doing so may cause us to ping-pong > > + * the object in and out of the Global GTT and > > + * waste a lot of cycles under the mutex. > > + */ > > + if (obj->base.size > ggtt->mappable_end) > > + return true; > > + > > + if (HAS_GMCH(i915) || DISPLAY_VER(i915) < 11 || > > + !i915_gem_object_is_framebuffer(obj)) > > + return false; > > + > > + fence_size = i915_gem_fence_size(i915, obj->base.size, > > + i915_gem_object_get_tiling(obj), > > + i915_gem_object_get_stride(obj)); > > + fence_alignment = i915_gem_fence_alignment(i915, obj->base.size, > > + i915_gem_object_get_tiling(obj), > > + i915_gem_object_get_stride(obj)); > > + alignment = max_t(u64, alignment, fence_alignment); > > + > > + /* > > + * Assuming this object is a large scanout buffer, we try to find > > + * out if there is room to map at-least two of them. There could > > + * be space available to map one but to be consistent, we try to > > + * avoid mapping/fencing any of them. > > + */ > > + drm_mm_for_each_hole(hole, &ggtt->vm.mm, hole_start, hole_end) { > > + do { > > + start = round_up(hole_start, alignment); > > + end = min_t(u64, hole_end, ggtt->mappable_end); > > + > > + if (range_overflows(start, fence_size, end)) > > + break; > > + > > + count++; > > + hole_start = start + fence_size; > > + } while (1); > > + } > > + > > + return count < 2; > > +} > > + > > struct i915_vma * > > i915_gem_object_ggtt_pin_ww(struct drm_i915_gem_object *obj, > > struct i915_gem_ww_ctx *ww, > > @@ -879,15 +934,7 @@ i915_gem_object_ggtt_pin_ww(struct drm_i915_gem_object > *obj, > > > > if (flags & PIN_MAPPABLE && > > (!view || view->type == I915_GGTT_VIEW_NORMAL)) { > > - /* > > - * If the required space is larger than the available > > - * aperture, we will not able to find a slot for the > > - * object and unbinding the object now will be in > > - * vain. Worse, doing so may cause us to ping-pong > > - * the object in and out of the Global GTT and > > - * waste a lot of cycles under the mutex. > > - */ > > - if (obj->base.size > ggtt->mappable_end) > > + if (i915_gem_obj_too_big(obj, alignment)) > > return ERR_PTR(-E2BIG); > > > > /* > > As I pointed out we already have the current ping-pong heuristic > right here. You should adjust that instead of adding yet another > heuristic in parallel. [Kasireddy, Vivek] I think the heuristic you are referring to is: obj->base.size > ggtt->mappable_end / 2 Are you saying that I should do something like obj->base.size > ggtt->mappable_end / 4 and return early? I guess I could do that and it would work in this case but I thought it would make more sense to look at the available space dynamically given that both the 8K FBs fail the obj->base.size > ggtt->mappable_end / 2 check. Thanks, Vivek > > > diff --git a/drivers/gpu/drm/i915/i915_vma.c b/drivers/gpu/drm/i915/i915_vma.c > > index 90546fa58fc1..551644dbfa8a 100644 > > --- a/drivers/gpu/drm/i915/i915_vma.c > > +++ b/drivers/gpu/drm/i915/i915_vma.c > > @@ -977,7 +977,7 @@ int i915_vma_pin_ww(struct i915_vma *vma, struct > i915_gem_ww_ctx *ww, > > if (err) > > goto err_active; > > > > - if (i915_is_ggtt(vma->vm)) > > + if (i915_is_ggtt(vma->vm) && flags & PIN_MAPPABLE) > > __i915_vma_set_map_and_fenceable(vma); > > } > > > > -- > > 2.31.1 > > -- > Ville Syrjälä > Intel