Re: [PATCH v2 3/5] drm/i915/display: Workaround cursor left overs with PSR2 selective fetch enabled

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On Fri, Sep 17, 2021 at 09:33:59PM +0000, Souza, Jose wrote:
> On Fri, 2021-09-17 at 20:49 +0300, Ville Syrjälä wrote:
> > On Fri, Sep 17, 2021 at 05:02:21PM +0000, Souza, Jose wrote:
> > > On Fri, 2021-09-17 at 16:04 +0300, Ville Syrjälä wrote:
> > > > On Thu, Sep 16, 2021 at 05:09:08PM +0000, Souza, Jose wrote:
> > > > > On Thu, 2021-09-16 at 16:17 +0300, Ville Syrjälä wrote:
> > > > > > On Wed, Sep 15, 2021 at 06:18:35PM +0000, Souza, Jose wrote:
> > > > > > > On Wed, 2021-09-15 at 17:58 +0300, Ville Syrjälä wrote:
> > > > > > > > On Tue, Sep 14, 2021 at 02:25:05PM -0700, José Roberto de Souza wrote:
> > > > > > > > > Not sure why but when moving the cursor fast it causes some artifacts
> > > > > > > > > of the cursor to be left in the cursor path, adding some pixels above
> > > > > > > > > the cursor to the damaged area fixes the issue, so leaving this as a
> > > > > > > > > workaround until proper fix is found.
> > > > > > > > 
> > > > > > > > Have you tried warping the cursor clear across the screen while
> > > > > > > > a partial update is already pending? I think it will go badly.
> > > > > > > 
> > > > > > > You mean move the cursor for example from 0x0 to 500x500 in one frame?
> > > > > > > It will mark as damaged the previous area and the new one.
> > > > > > 
> > > > > > Legacy cursor updates bypass all that stuff so you're not going to
> > > > > > updating the sel fetch area for the other planes.
> > > > > > 
> > > > > > > 
> > > > > > > > 
> > > > > > > > In fact I'm thinking the mailbox style legacy cursor updates are just
> > > > > > > > fundementally incompatible with partial updates since the cursor
> > > > > > > > can move outside of the already committed update region any time.
> > > > > > > > Ie. I suspect while the cursor is visible we simply can't do partial
> > > > > > > > updates.
> > > > > > > 
> > > > > > > Probably I did not understand what you want to say, but each cursor update will be in one frame, updating the necessary area.
> > > > > > 
> > > > > > The legacy cursor uses mailbox updates so there is no 1:1 relationship
> > > > > > between actual scanned out frames and cursor ioctl calls. You can
> > > > > > have umpteen thousand cursor updates per frame.
> > > > > 
> > > > > Not if intel_legacy_cursor_update() is changed to go to the slow path and do one atomic commit for each move.
> > > > > https://patchwork.freedesktop.org/patch/453192/?series=94522&rev=1
> > > > 
> > > > That's not going to fly. The whole reason for the legacy cursor thing is
> > > > that X likes to do thousands of cursor updates per frame.
> > > 
> > > From user experience perspective there is no issues in converting to atomic commit, those 3 videos that I shared with you have this conversion. 
> > 
> > I don't know what you've tested but the legacy cursor fastpath is very
> > much needed. We've have numerous bug reports whenever it has
> > accidentally regressed, and I've witnessed the carnage myself as well.
> > Hmm, I guess you didn't actually disable it fully. To do that you
> > would have to clear state->legacy_cursor_update explicitly somewhere.
> 
> Thanks for pointing out state->legacy_cursor_update and yes setting it to false makes causes the cursor to lag.
> 
> > 
> > Either way I just retested the earlier patches just with the nonblocking
> > commit for dirtyfb hacked in, and I left the cursor code using the
> > half fast path you made it take. The user experience is still as bad
> > as before. Just moving the mouse around makes glxgears stutter, and the
> > reported fps drops to ~400 from that alone. And doing anything more
> > involved like moving windows around is still a total fail.
> 
> I have tested it in a TGL and ADL-P, will try to get some gen9 to try it.
> Other than that I don't know what could this big difference between our setups.
> I'm using Mate like you with 'enable software compositing window manager' disabled.

Not sure.

BTW another thing I noticed is that the sel_fetch coordinate calculation
code seems super confused:
- it seems to do operations between coordinates that don't even live in
  the same coordinate space (eg. drm_rect_intersect(&clip, &src) where
  clip is the straight userspace damage coordinates but src is
  PLANE_SURF relative plane source coordinates)
- no checks for plane scaling that I can see but it still assumes it can 
  just assume a 1:1 relationship between src and dst coordinates
- bigjoiner also affects the coordinate spaces, so that part too is probably
  busted

-- 
Ville Syrjälä
Intel



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