[PATCH 0/8] Enable eDP PSR functionality at HSW - v3

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On Thu, Feb 28, 2013 at 08:02:18PM +0200, Ville Syrj?l? wrote:
> On Thu, Feb 28, 2013 at 02:52:32PM -0300, Paulo Zanoni wrote:
> > Hi
> > 
> > 2013/2/25 Rodrigo Vivi <rodrigo.vivi at gmail.com>:
> > > PSR is an eDP feature that allows power saving even with static image at eDP screen.
> > >
> > > v3: Accepted many suggestions that I received at v2 review, fixing, cleaning and improving the code.
> > >
> > > v2: Main differences in this v2:
> > > - Created vbt struct to get i915 dev_priv more organized and to avoid adding more stuff into it.
> > > - migrated hsw macros to use transcoder instead of pipes than I could address eDP
> > > - remove patch that was only adding edp psr registers and added them on demand
> > >
> > > v1:
> > > Shobit Kumar has implemented this patch series some time ago, but had no eDP panel with PSR capability to test them.
> > >
> > > I could test and verify that this series fully identify PSR capability and enables it at HSW.
> > > I also verified that it saves from 0.5-1W but only when in blank screen. It seems it is not really entering in sleeping mode with static image at eDP screen yet.
> > 
> > What do you mean with "blank screen"? It seems we disable PSR before
> > blanking the screen, so the 0.5-1W saving could be from the backlight.
> > Did you try masking more bits on the SRD_DEBUG register to see if it
> > enters PSR more easily? The first test I'd try would be to set 1 to
> > all those mask regs and see what happens (maybe we'll enter PSR and
> > never ever leave it again?).
> 
> One thing I'm wondering if we can even enable PSR w/o implementing the
> FBC tracking bits. I mean what happens if someone renders to the front
> buffer while PSR is active?

This is actually my main concern with PSR enabling - our current FBC code
is broken, and historically the hw is not one iota better :( Worst case we
need to manually detect frontbuffer rendering and disable PSR ...

Imo this needs to be resolved before we can enable PSR by default
anywhere.
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch


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