Quoting Tvrtko Ursulin (2020-07-15 13:26:23) > > On 15/07/2020 13:06, Tvrtko Ursulin wrote: > > > > On 15/07/2020 11:50, Chris Wilson wrote: > >> Currently, we use i915_request_completed() directly in > >> i915_request_wait() and follow up with a manual invocation of > >> dma_fence_signal(). This appears to cause a large number of contentions > >> on i915_request.lock as when the process is woken up after the fence is > >> signaled by an interrupt, we will then try and call dma_fence_signal() > >> ourselves while the signaler is still holding the lock. > >> dma_fence_is_signaled() has the benefit of checking the > >> DMA_FENCE_FLAG_SIGNALED_BIT prior to calling dma_fence_signal() and so > >> avoids most of that contention. > >> > >> Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> > >> Cc: Matthew Auld <matthew.auld@xxxxxxxxx> > >> Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> > >> --- > >> drivers/gpu/drm/i915/i915_request.c | 12 ++++-------- > >> 1 file changed, 4 insertions(+), 8 deletions(-) > >> > >> diff --git a/drivers/gpu/drm/i915/i915_request.c > >> b/drivers/gpu/drm/i915/i915_request.c > >> index 0b2fe55e6194..bb4eb1a8780e 100644 > >> --- a/drivers/gpu/drm/i915/i915_request.c > >> +++ b/drivers/gpu/drm/i915/i915_request.c > >> @@ -1640,7 +1640,7 @@ static bool busywait_stop(unsigned long timeout, > >> unsigned int cpu) > >> return this_cpu != cpu; > >> } > >> -static bool __i915_spin_request(const struct i915_request * const rq, > >> int state) > >> +static bool __i915_spin_request(struct i915_request * const rq, int > >> state) > >> { > >> unsigned long timeout_ns; > >> unsigned int cpu; > >> @@ -1673,7 +1673,7 @@ static bool __i915_spin_request(const struct > >> i915_request * const rq, int state) > >> timeout_ns = READ_ONCE(rq->engine->props.max_busywait_duration_ns); > >> timeout_ns += local_clock_ns(&cpu); > >> do { > >> - if (i915_request_completed(rq)) > >> + if (dma_fence_is_signaled(&rq->fence)) > >> return true; > >> if (signal_pending_state(state, current)) > >> @@ -1766,10 +1766,8 @@ long i915_request_wait(struct i915_request *rq, > >> * duration, which we currently lack. > >> */ > >> if (IS_ACTIVE(CONFIG_DRM_I915_MAX_REQUEST_BUSYWAIT) && > >> - __i915_spin_request(rq, state)) { > >> - dma_fence_signal(&rq->fence); > >> + __i915_spin_request(rq, state)) > >> goto out; > >> - } > >> /* > >> * This client is about to stall waiting for the GPU. In many cases > >> @@ -1796,10 +1794,8 @@ long i915_request_wait(struct i915_request *rq, > >> for (;;) { > >> set_current_state(state); > >> - if (i915_request_completed(rq)) { > >> - dma_fence_signal(&rq->fence); > >> + if (dma_fence_is_signaled(&rq->fence)) > >> break; > >> - } > >> intel_engine_flush_submission(rq->engine); > >> > > > > In other words putting some latency back into the waiters, which is > > probably okay, since sync waits is not our primary model. > > > > I have a slight concern about the remaining value of busy spinning if > > i915_request_completed check is removed from there as well. Of course it > > doesn't make sense to have different completion criteria between the > > two.. We could wait a bit longer if real check in busyspin said request > > is actually completed, just not signal it but wait for the breadcrumbs > > to do it. > > What a load of nonsense.. :) > > Okay, I think the only real question is i915_request_completed vs > dma_fence_signaled in __i915_spin_request. Do we want to burn CPU cycles > waiting on GPU and breadcrumb irq work, or just the GPU. dma_fence_is_signaled() { if (test_bit(SIGNALED_BIT)) return true; if (i915_request_completed()) { dma_fence_signal(); return true; } return false; } with the indirection. So the question is whether the indirection is worth the extra test bit. Just purely looking at the i915_request.lock contention suggests that it probably is. For the spinner, burning a few extra CPU cycles for *vfunc is not an issue, it's the wakeup latency, and since we are calling dma_fence_signal() upon wakeup we do take the spinlock without checking for an early return from the SIGNALED_BIT. So I think it's a net positive. The alternative was to write if (i915_request_completed()) { if (!i915_request_is_signaled()) dma_fence_signal(); break; } but if (dma_fence_is_signaled()) break; does appear simpler, if only by virtue of hiding the details in an inline. -Chris _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx