Re: [PATCH v3 0/5] Asynchronous flip implementation for i915

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On 5/28/2020 11:17 PM, Paulo Zanoni wrote:
Em qui, 2020-05-28 às 11:09 +0530, Karthik B S escreveu:
Without async flip support in the kernel, fullscreen apps where game
resolution is equal to the screen resolution, must perform an extra blit
per frame prior to flipping.

Asynchronous page flips will also boost the FPS of Mesa benchmarks.

v2: Few patches have been squashed and patches have been shuffled as
     per the reviews on the previous version.

v3: Few patches have been squashed and patches have been shuffled as
     per the reviews on the previous version.

Hello

I asked quite a few questions in the review of v2, but never got any
replies. I see some things regarding those questions are different in
v3, but I still would really like to have those answers in direct
text/email form in order to clarify my understanding of your original
intent (and also help me understand why things are different in v3).
Would you mind replying to those emails?

Hi,

Sorry for not doing this earlier. I've now responded to the questions on the v2 of this series.

Thank you for all the reviews.

Thanks,
Karthik.B.S

Thanks,
Paulo


Karthik B S (5):
   drm/i915: Add enable/disable flip done and flip done handler
   drm/i915: Add support for async flips in I915
   drm/i915: Add checks specific to async flips
   drm/i915: Do not call drm_crtc_arm_vblank_event in async flips
   drm/i915: Enable async flips in i915

  drivers/gpu/drm/i915/display/intel_display.c | 71 ++++++++++++++++++++
  drivers/gpu/drm/i915/display/intel_sprite.c  |  8 ++-
  drivers/gpu/drm/i915/i915_irq.c              | 52 ++++++++++++++
  drivers/gpu/drm/i915/i915_irq.h              |  2 +
  drivers/gpu/drm/i915/i915_reg.h              |  1 +
  5 files changed, 133 insertions(+), 1 deletion(-)


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