Re: [PATCH v2] drm/i915/gt: Use virtual_engine during execlists_dequeue

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Quoting Tvrtko Ursulin (2020-05-18 14:01:27)
> 
> On 18/05/2020 13:33, Chris Wilson wrote:
> > +static struct virtual_engine *
> > +first_virtual_engine(struct intel_engine_cs *engine)
> > +{
> > +     struct intel_engine_execlists *el = &engine->execlists;
> > +     struct rb_node *rb = rb_first_cached(&el->virtual);
> > +
> > +     while (rb) {
> > +             struct virtual_engine *ve =
> > +                     rb_entry(rb, typeof(*ve), nodes[engine->id].rb);
> > +             struct i915_request *rq = READ_ONCE(ve->request);
> > +
> > +             if (!rq) { /* lazily cleanup after another engine handled rq */
> > +                     rb_erase_cached(rb, &el->virtual);
> > +                     RB_CLEAR_NODE(rb);
> > +                     rb = rb_first_cached(&el->virtual);
> > +                     continue;
> > +             }
> > +
> > +             if (!virtual_matches(ve, rq, engine)) {
> > +                     rb = rb_next(rb);
> > +                     continue;
> > +             }
> > +
> > +             return ve;
> > +     }
> > +
> > +     return NULL;
> > +}

> > -     while (rb) { /* XXX virtual is always taking precedence */
> > -             struct virtual_engine *ve =
> > -                     rb_entry(rb, typeof(*ve), nodes[engine->id].rb);
> > +     while (ve) { /* XXX virtual is always taking precedence */
> >               struct i915_request *rq;
> >   
> >               spin_lock(&ve->base.active.lock);
> >   
> >               rq = ve->request;
> > -             if (unlikely(!rq)) { /* lost the race to a sibling */
> > -                     spin_unlock(&ve->base.active.lock);
> > -                     rb_erase_cached(rb, &execlists->virtual);
> > -                     RB_CLEAR_NODE(rb);
> > -                     rb = rb_first_cached(&execlists->virtual);
> > -                     continue;
> > -             }
> > +             if (unlikely(!rq)) /* lost the race to a sibling */
> > +                     goto unlock;
> 
> Doesn't this now rely on a later patch to clear the node?

This is cleared by first_virtual_engine

> >   
> >               GEM_BUG_ON(rq != ve->request);
> >               GEM_BUG_ON(rq->engine != &ve->base);
> >               GEM_BUG_ON(rq->context != &ve->context);
> >   
> > -             if (rq_prio(rq) >= queue_prio(execlists)) {
> > -                     if (!virtual_matches(ve, rq, engine)) {
> > -                             spin_unlock(&ve->base.active.lock);
> > -                             rb = rb_next(rb);
> > -                             continue;
> > -                     }
> > +             if (rq_prio(rq) < queue_prio(execlists)) {
> > +                     spin_unlock(&ve->base.active.lock);
> > +                     break;
> > +             }
> >   
> > -                     if (last && !can_merge_rq(last, rq)) {
> > -                             spin_unlock(&ve->base.active.lock);
> > -                             start_timeslice(engine, rq_prio(rq));
> > -                             return; /* leave this for another sibling */
> > -                     }
> > +             GEM_BUG_ON(!virtual_matches(ve, rq, engine));
> 
> This as well.

As first_virtual_engine skips non-matching nodes, it should only
unmatch during the unlocked phase since the lookup if it is claimed by
another engine. Then ve->request would be set to NULL and we the above
check fails.

So I think this patch stands by itself.
-Chris
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