On Fri, 2013-01-04 at 17:07 +0000, Chris Wilson wrote: > On Fri, 4 Jan 2013 18:42:00 +0200, Imre Deak <imre.deak at intel.com> wrote: > > The gtt space needed for tiled objects might be bigger than the linear > > size programmed into the correpsonding fence register. For example for > > the following buffer on a Gen5+ HW: > > > > - allocation size: 4096 bytes > > - tiling mode: X tiled > > - stride: 1536 > > > > we need (1536 / 512) * 4096 bytes of gtt space to cover all the pixels > > in the buffer, but at the moment we allocate only 4096. This means that > > any buffer following this tiled buffer in the gtt space will be > > corrupted if pixels belonging to the 2nd and 3rd tiles are written. > > > > Fix this by rounding up the size of the allocated gtt space to the next > > tile row address. The page frames beyond the allocation size will be > > backed by the single gtt scratch page used already elsewhere for similar > > padding. > > > > Note that this is more of a security/robustness problem and not fixing any > > reported issue that I know of. This is because applications will normally > > access only the part of the buffer that is tile row size aligned. > > There should not be any reported issues because all userspace already > allocates up to the end of tile-row and stride should be enforced to be > a multiple of tile-width. So the use of DIV_ROUND_UP implies a > programming error that should have been reported back to userspace > earlier. We can extend that by checking to make sure userspace has > allocated a valid buffer, that is, it has allocated sufficient pages for > the sampler access into the tiled buffer (or reject the set-tiling). > -Chris Ok, I tested this with older UXA that still allocated non-aligned buffers. If that's not the case any more then rejecting set-tiling if it's called on a non tile-row size aligned buffer would work too. --Imre