On Fri, Apr 3, 2020 at 6:58 AM Daniel Vetter <daniel.vetter@xxxxxxxx> wrote: > > We already have it in v3d_dev->drm.dev with zero additional pointer > chasing. Personally I don't like duplicated pointers like this > because: > - reviewers need to check whether the pointer is for the same or > different objects if there's multiple > - compilers have an easier time too > > To avoid having to pull in some big headers I implemented the casting > function as a macro instead of a static inline. Typechecking thanks to > container_of still assured. > > But also a bit a bikeshed, so feel free to ignore. > > Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx> > Cc: Eric Anholt <eric@xxxxxxxxxx Acked-by: Eric Anholt <eric@xxxxxxxxxx> _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx