On Thu, Mar 12, 2020 at 09:13:24AM +0000, Laxminarayan Bharadiya, Pankaj wrote: > > > > -----Original Message----- > > From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > > Sent: 10 March 2020 21:47 > > To: Laxminarayan Bharadiya, Pankaj > > <pankaj.laxminarayan.bharadiya@xxxxxxxxx> > > Cc: jani.nikula@xxxxxxxxxxxxxxx; daniel@xxxxxxxx; intel- > > gfx@xxxxxxxxxxxxxxxxxxxxx; dri-devel@xxxxxxxxxxxxxxxxxxxxx; airlied@xxxxxxxx; > > maarten.lankhorst@xxxxxxxxxxxxxxx; tzimmermann@xxxxxxx; > > mripard@xxxxxxxxxx; mihail.atanassov@xxxxxxx; Joonas Lahtinen > > <joonas.lahtinen@xxxxxxxxxxxxxxx>; Vivi, Rodrigo <rodrigo.vivi@xxxxxxxxx>; > > Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>; Souza, Jose > > <jose.souza@xxxxxxxxx>; De Marchi, Lucas <lucas.demarchi@xxxxxxxxx>; > > Roper, Matthew D <matthew.d.roper@xxxxxxxxx>; Deak, Imre > > <imre.deak@xxxxxxxxx>; Shankar, Uma <uma.shankar@xxxxxxxxx>; linux- > > kernel@xxxxxxxxxxxxxxx; Nautiyal, Ankit K <ankit.k.nautiyal@xxxxxxxxx> > > Subject: Re: [RFC][PATCH 5/5] drm/i915/display: Add Nearest-neighbor > > based integer scaling support > > > > On Tue, Feb 25, 2020 at 12:35:45PM +0530, Pankaj Bharadiya wrote: > > > Integer scaling (IS) is a nearest-neighbor upscaling technique that > > > simply scales up the existing pixels by an integer (i.e., whole > > > number) multiplier.Nearest-neighbor (NN) interpolation works by > > > filling in the missing color values in the upscaled image with that of > > > the coordinate-mapped nearest source pixel value. > > > > > > Both IS and NN preserve the clarity of the original image. Integer > > > scaling is particularly useful for pixel art games that rely on sharp, > > > blocky images to deliver their distinctive look. > > > > > > Program the scaler filter coefficients to enable the NN filter if > > > scaling filter property is set to DRM_SCALING_FILTER_NEAREST_NEIGHBOR > > > and enable integer scaling. > > > > > > Bspec: 49247 > > > > > > Signed-off-by: Pankaj Bharadiya > > > <pankaj.laxminarayan.bharadiya@xxxxxxxxx> > > > Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@xxxxxxxxx> > > > --- > > > drivers/gpu/drm/i915/display/intel_display.c | 83 > > > +++++++++++++++++++- drivers/gpu/drm/i915/display/intel_display.h | > > > 2 + drivers/gpu/drm/i915/display/intel_sprite.c | 20 +++-- > > > 3 files changed, 97 insertions(+), 8 deletions(-) > > > > > > diff --git a/drivers/gpu/drm/i915/display/intel_display.c > > > b/drivers/gpu/drm/i915/display/intel_display.c > > > index b5903ef3c5a0..6d5f59203258 100644 > > > --- a/drivers/gpu/drm/i915/display/intel_display.c > > > +++ b/drivers/gpu/drm/i915/display/intel_display.c > > > @@ -6237,6 +6237,73 @@ void skl_scaler_disable(const struct > > intel_crtc_state *old_crtc_state) > > > skl_detach_scaler(crtc, i); > > > } > > > > > > +/** > > > + * Theory behind setting nearest-neighbor integer scaling: > > > + * > > > + * 17 phase of 7 taps requires 119 coefficients in 60 dwords per set. > > > + * The letter represents the filter tap (D is the center tap) and > > > +the number > > > + * represents the coefficient set for a phase (0-16). > > > + * > > > + * +------------+------------------------+------------------------+ > > > + * |Index value | Data value coeffient 1 | Data value coeffient 2 | > > > + * +------------+------------------------+------------------------+ > > > + * | 00h | B0 | A0 | > > > + * +------------+------------------------+------------------------+ > > > + * | 01h | D0 | C0 | > > > + * +------------+------------------------+------------------------+ > > > + * | 02h | F0 | E0 | > > > + * +------------+------------------------+------------------------+ > > > + * | 03h | A1 | G0 | > > > + * +------------+------------------------+------------------------+ > > > + * | 04h | C1 | B1 | > > > + * +------------+------------------------+------------------------+ > > > + * | ... | ... | ... | > > > + * +------------+------------------------+------------------------+ > > > + * | 38h | B16 | A16 | > > > + * +------------+------------------------+------------------------+ > > > + * | 39h | D16 | C16 | > > > + * +------------+------------------------+------------------------+ > > > + * | 3Ah | F16 | C16 | > > > + * +------------+------------------------+------------------------+ > > > + * | 3Bh | Reserved | G16 | > > > + * +------------+------------------------+------------------------+ > > > + * > > > + * To enable nearest-neighbor scaling: program scaler coefficents > > > +with > > > + * the center tap (Dxx) values set to 1 and all other values set to > > > +0 as per > > > + * SCALER_COEFFICIENT_FORMAT > > > + * > > > + */ > > > +void skl_setup_nearest_neighbor_filter(struct drm_i915_private > > *dev_priv, > > > + enum pipe pipe, int scaler_id) > > > > skl_scaler_... > > > > > +{ > > > + > > > + int coeff = 0; > > > + int phase = 0; > > > + int tap; > > > + int val = 0; > > > > Needlessly wide scope for most of these. > > > > > + > > > + /*enable the index auto increment.*/ > > > + intel_de_write_fw(dev_priv, SKL_PS_COEF_INDEX_SET0(pipe, > > scaler_id), > > > + _PS_COEE_INDEX_AUTO_INC); > > > + > > > + for (phase = 0; phase < 17; phase++) { > > > + for (tap = 0; tap < 7; tap++) { > > > + coeff++; > > > > Can be part of the % check. > > OK. > > > > > > + if (tap == 3) > > > + val = (phase % 2) ? (0x800) : (0x800 << 16); > > > > Parens overload. > > OK. Will remove. > > > > > + > > > + if (coeff % 2 == 0) { > > > + intel_de_write_fw(dev_priv, > > SKL_PS_COEF_DATA_SET0(pipe, scaler_id), val); > > > + val = 0; > > > > Can drop this val=0 if you move the variable into tight scope and initialize > > there. > > Moving val=0 initialization to the tight scope will not work here as we need > to retain "val" and write only when 2 coefficients are ready (since 2 > coefficients are packed in 1 dword). > > e.g. for (12th , 11th) coefficients, coefficient reg value should be ( (0 << 16) | 0x800). > If we initialize val = 0 in tight loop, 0 will be written to coefficient register. Hmm, right. I guess I'd try to rearrange this to iterate the registers directly instead of the phases and taps. Something like this perhaps: static int cnl_coef_tap(int i) { return i % 7; } static u16 cnl_coef(int t) { return t == 3 ? 0x0800 : 0x3000; } static void cnl_program_nearest_filter_coefs(void) { int i; for (i = 0; i < 17 * 7; i += 2) { uint32_t tmp; int t; t = cnl_coef_tap(i); tmp = cnl_nearest_filter_coef(t); t = cnl_coef_tap(i + 1); tmp |= cnl_nearest_filter_coef(t) << 16; intel_de_write_fw(tmp); } } More readable I think. The downside being all those modulo operations but hopefully that's all in the noise when it comes to performance. -- Ville Syrjälä Intel _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx