On 10/03/2020 11:09, Chris Wilson wrote:
Quoting Tvrtko Ursulin (2020-03-10 10:38:21)
On 06/03/2020 13:38, Chris Wilson wrote:
+static int perf_many(void *arg)
+{
+ struct perf_parallel *p = arg;
+ struct intel_engine_cs *engine = p->engine;
+ struct intel_context *ce;
+ IGT_TIMEOUT(end_time);
+ unsigned long count;
+ int err = 0;
+ bool busy;
+
+ ce = intel_context_create(engine);
+ if (IS_ERR(ce))
+ return PTR_ERR(ce);
+
+ err = intel_context_pin(ce);
+ if (err) {
+ intel_context_put(ce);
+ return err;
+ }
+
+ busy = false;
+ if (intel_engine_supports_stats(engine) &&
+ !intel_enable_engine_stats(engine)) {
+ p->busy = intel_engine_get_busy_time(engine);
+ busy = true;
+ }
+
+ count = 0;
+ p->time = ktime_get();
+ do {
+ struct i915_request *rq;
+
+ rq = i915_request_create(ce);
+ if (IS_ERR(rq)) {
+ err = PTR_ERR(rq);
+ break;
+ }
+
+ i915_request_add(rq);
Any concerns on ring size here and maybe managing the wait explicitly?
No concern, the intention is to flood the ring. If we are able to wait
on the ring, we have succeeded in submitting faster than the engine can
retire. (Which might be another issue for us to resolve, as it may be
our own interrupt latency that is then the bottleneck.)
If we did a sync0, sync1, many; that could give us some more insight
into the interrupt latency in comparison to engine latency.
+ count++;
+ } while (!__igt_timeout(end_time, NULL));
+ p->time = ktime_sub(ktime_get(), p->time);
+
+ if (busy) {
+ p->busy = ktime_sub(intel_engine_get_busy_time(engine),
+ p->busy);
+ intel_disable_engine_stats(engine);
+ }
+
+ err = switch_to_kernel_sync(ce, err);
+ p->runtime = intel_context_get_total_runtime_ns(ce);
+ p->count = count;
+
+ intel_context_unpin(ce);
+ intel_context_put(ce);
+ return err;
+}
+
+static int perf_parallel_engines(void *arg)
+{
+ struct drm_i915_private *i915 = arg;
+ static int (* const func[])(void *arg) = {
+ perf_sync,
+ perf_many,
+ NULL,
+ };
+ const unsigned int nengines = num_uabi_engines(i915);
+ struct intel_engine_cs *engine;
+ int (* const *fn)(void *arg);
+ struct pm_qos_request *qos;
+ struct {
+ struct perf_parallel p;
+ struct task_struct *tsk;
+ } *engines;
+ int err = 0;
+
+ engines = kcalloc(nengines, sizeof(*engines), GFP_KERNEL);
+ if (!engines)
+ return -ENOMEM;
+
+ qos = kzalloc(sizeof(*qos), GFP_KERNEL);
+ if (qos)
+ pm_qos_add_request(qos, PM_QOS_CPU_DMA_LATENCY, 0);
+
+ for (fn = func; *fn; fn++) {
+ char name[KSYM_NAME_LEN];
+ struct igt_live_test t;
+ unsigned int idx;
+
+ snprintf(name, sizeof(name), "%ps", *fn);
Is this any better than just storing the name in local static array?
It's easier for sure, and since the name is already in a static array,
why not use it :)
It looks weird, it needs KSYM_NAME_LEN of stack space and the special
%ps. But okay.
+ err = igt_live_test_begin(&t, i915, __func__, name);
+ if (err)
+ break;
+
+ atomic_set(&i915->selftest.counter, nengines);
+
+ idx = 0;
+ for_each_uabi_engine(engine, i915) {
For a pure driver overhead test I would suggest this to be a gt live test.
It's a request performance test, so sits above the gt. My thinking is
that this is a more of a high level request/scheduler test than
execlists/guc (though it depends on those backends).
Okay, yeah, it makes sense.
+ intel_engine_pm_get(engine);
+
+ memset(&engines[idx].p, 0, sizeof(engines[idx].p));
+ engines[idx].p.engine = engine;
+
+ engines[idx].tsk = kthread_run(*fn, &engines[idx].p,
+ "igt:%s", engine->name);
Test will get affected by the host CPU core count. How about we only
measure num_cpu engines? Might be even more important with discrete.
No. We want to be able to fill the GPU with the different processors.
Comparing glk to kbl helps highlight any inefficiencies we have -- we
have to be efficient enough that core count is simply not a critical
factor to offset our submission overhead.
So we can run the same test and see how it scaled with engines vs cpus
just by running it on different machines and look for problems.
Normally you would expect one core per engine is enough to saturate the
engine. I am afraid adding more combinations will be confusing when
reading test results. (Same GPU, same engine count, different CPU core
count.) How about two subtest variants? One is 1:1 CPU core to engine,
and another can be all engines like here?
Or possibly:
1. 1 CPU core - 1 engine - purest latency/overhead
2. 1 CPU core - N engines (N = all engines) - more
3. N CPU cores - N engines (N = min(engines, cores) - global lock
contention, stable setup
4. M CPU cores - N engines (N, M = max) - lock contention stress
5. N CPU cores - 1 engine (N = all cores) - more extreme lock contention
Regards,
Tvrtko
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